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stormK

USA
On FACEIT since 2014 488 matches tracked 119 matches in 30 days
ELO ▲ 328
2,335
30-day peak: 2,519
Rank NA ▲ 2,753 places
#2,955
USA #2,286 in USA
30 days · prev. #5,708 · best #1,699
Last updated:

How does stormK play?

Rating 0.92 (from 480 matches) K/R 0.69 ADR 81.0 from 488 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 480 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (406 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 60%+9 pp · Ø 51% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 0.88−0.16 · Ø 1.04 better than 4%
Pistol kills per match 3.8 from the last 480
Knife kills 17 in 480 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 26%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 27%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 59x 4K, 7 aces in 406 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.63+0.34 · Ø 0.29 better than 98%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +3 pp, Win rate +6 pp, ELO +314
= Stayed the same
Rating at 0.93, ADR at 82.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 480 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −116 ELO
62 matches · 56% win rate
In match 4 of the day −61 ELO
50 matches · 38% win rate
Between 12:00 and 18:00 −200 ELO, win rate 44%
On Fridays −120 ELO, win rate 38%

stormK loses the most ELO on Ancient: −116 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 480 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2149
50% better than 42%
0.68 better than 22%
81.2 better than 52%
0.91 better than 12%
50% of 730 duels better than 43%
42% of 78 situations better than 62%
Mirage79
44% better than 22%
0.70 better than 29%
80.3 better than 46%
0.94 better than 18%
44% of 451 duels better than 13%
35% of 48 situations better than 39%
Inferno64
52% better than 35%
0.75 right on the average
89.4 better than 78%
0.97 better than 18%
53% of 368 duels better than 46%
33% of 21 situations better than 36%
Ancient62
56% better than 63%
0.65 better than 9%
76.6 better than 23%
0.88 better than 7%
44% of 307 duels better than 12%
35% of 31 situations better than 41%
Anubis58
48% better than 36%
0.68 better than 19%
80.3 better than 45%
0.92 better than 13%
44% of 341 duels better than 13%
27% of 22 situations better than 23%
Nuke47
49% better than 29%
0.69 better than 27%
80.4 better than 52%
0.93 better than 17%
52% of 228 duels better than 46%
85% of 13 situations better than 99%
Cache19
26% better than 1%
0.57 better than 4%
69.5 better than 8%
0.77 better than 1%
38% of 84 duels better than 2%
60% of 10 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How stormK plays

Across 488 matches stormK averages K/R 0.69 and ADR 81.0; the rating across the 480 rated matches is 0.92. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Ancient with a 56% win rate in 62 matches. In 130 of 480 matches the rating was 1.10 or higher (27%), in 249 it was below 0.90. In 406 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 0.99. stormK loses the most ELO on Ancient (−116 ELO, win rate 56%). Things go best on Nuke (+116 ELO, win rate 49%). Match no. 3 of the day goes best: 54% win rate, −20 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp, Win rate +6 pp, ELO +314. Unchanged in recent months: Rating at 0.93, ADR at 82.1. Last 30 days: 119 matches, win rate 55%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.