stopwin
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.06 K/D and so just above the average (1.03).
Impact
Strength2.8 MVPs per match and so well above the average (2.3).
Utility and deaths
Weakness0.08 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.19. Last 3 months: 1.05 (at the start 1.19). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 92.1. Last 3 months: 85.7 (at the start 92.1). Slightly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 49%). Just above the average (49%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 53% (at the start 57%). Clearly above the average (50%).
Best month: November 2026 with 2,197. Last 3 months: 2,226 (at the start 1,923).
Rounds with first kill
Best month: October 2026 with 15%. Last 3 months: 15% (at the start 14%). Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 63%. Last 3 months: 33% (at the start 63%). Clearly below the average (39%).
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stopwin loses the most ELO on Ancient: −25 ELO, 48% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Anubis
- Most kills in a match: 32 · Anubis
- Reached level 10 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.50 · Inferno
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How stopwin plays
Across 124 matches stopwin averages K/R 0.81, ADR 87.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 49 of 124 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 124 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. stopwin loses the most ELO on Ancient (−25 ELO, win rate 48%). Things go best in match 1 of the day (+25 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: ELO +303, First kills +1 pp. Got weaker: K/R −0.08, Rating −0.14, ADR −6.4, Win rate −4 pp, Clutch 1v1 −30 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 46 matches, win rate 48%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.