stopwin

Russia
On FACEIT since 2026 124 matches tracked 46 matches in 30 days
ELO ▲ 93
2,226
30-day peak: 2,226
Rank EU
#130,269
Russia #36,910 in Russia
Last updated:

How does stopwin play?

Rating 1.09 K/R 0.81 ADR 87.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 124 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 13%+1 pp · Ø 12% better than 68%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 32x 4K, 3 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +303, First kills +1 pp
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.4, Win rate −4 pp, Clutch 1v1 −30 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.79 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
23 matches · 48% win rate
On Anubis −25 ELO
23 matches · 48% win rate
On Mirage −25 ELO
21 matches · 48% win rate

stopwin loses the most ELO on Ancient: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 32 · Anubis
  3. Reached level 10 · Ancient
  4. Longest win streak: 5 wins in a row · Dust 2
  5. Highest rating in a match: 2.50 · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
67% better than 94%
0.79 better than 72%
86.8 better than 75%
1.06 better than 59%
49% of 233 duels better than 36%
40% of 20 situations better than 56%
Ancient23
48% better than 40%
0.75 better than 53%
82.1 better than 53%
0.99 better than 36%
52% of 148 duels better than 53%
29% of 7 situations better than 28%
Anubis23
48% better than 40%
0.83 better than 86%
89.4 better than 85%
1.11 better than 74%
51% of 164 duels right on the average
14% of 7 situations better than 6%
Mirage21
48% better than 39%
0.76 better than 62%
82.9 better than 62%
1.01 better than 44%
50% of 125 duels better than 44%
60% of 5 situations better than 94%
Nuke14
50% -
0.95 -
98.7 -
1.35-
57% of 93 duels -
43% of 7 situations -
Cache3
33% -
0.70 -
74.6 -
0.98-
38% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stopwin plays

Across 124 matches stopwin averages K/R 0.81, ADR 87.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 49 of 124 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 124 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. stopwin loses the most ELO on Ancient (−25 ELO, win rate 48%). Things go best in match 1 of the day (+25 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +25 ELO. Improved over the last three months: ELO +303, First kills +1 pp. Got weaker: K/R −0.08, Rating −0.14, ADR −6.4, Win rate −4 pp, Clutch 1v1 −30 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 46 matches, win rate 48%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.