stomp--
Name history of stomp--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does stomp-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Weakness49% of opening duels won and so clearly below the average (52%).
Clutch
Average33% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average52% headshots and so just below the average (53%).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.37. Last 3 months unchanged at 1.06. Just above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 81.7. Last 3 months: 79.5 (at the start 77.1). Just below the average (81.2).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 52% (at the start 53%). Just below the average (53%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 54% (at the start 52%). Right on the average (54%).
Best month: August 2026 with 3,631. Last 3 months: 3,139 (at the start 3,299).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stomp-- loses the most ELO on Dust 2: −150 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 41 · Nuke
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How stomp-- plays
Across 187 matches stomp-- averages K/R 0.74 and ADR 78.8; the rating across the 169 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 70 of 169 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 108 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.37. stomp-- loses the most ELO on Dust 2 (−150 ELO, win rate 49%). Things go best on Ancient (+147 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +3 ELO. Got weaker: ELO −160. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.5, Headshots at 52%, Win rate at 54%. Last 30 days: 30 matches, win rate 53%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.