stomp--

CN
187 matches tracked 30 matches in 30 days
ELO ▲ 78
3,199
30-day peak: 3,199
Rank EU ▲ 505 places
#3,530
CN #102 in CN
30 days · prev. #4,035 · best #3,234
Last updated:

How does stomp-- play?

Rating 1.06 (from 169 matches) K/R 0.74 ADR 78.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.08+0.02 · Ø 1.06 better than 49%
Pistol kills per match 3.2
Knife kills 4 in 187 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 48%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 19x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 97%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.5, Headshots at 52%, Win rate at 54%
▼ Got worse
ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
47 matches · 49% win rate
In match 1 of the day −45 ELO
48 matches · 44% win rate

stomp-- loses the most ELO on Dust 2: −150 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
56% better than 56%
0.70 better than 22%
75.7 better than 18%
0.99 better than 24%
47% of 230 duels better than 19%
37% of 30 situations better than 44%
Dust 247
49% better than 27%
0.73 better than 36%
78.9 better than 33%
1.03 better than 35%
53% of 173 duels right on the average
38% of 24 situations better than 46%
Ancient34
59% better than 62%
0.77 better than 56%
79.0 better than 31%
1.11 better than 66%
48% of 116 duels better than 23%
55% of 20 situations better than 86%
Anubis16
44% better than 15%
0.78 better than 62%
80.6 better than 43%
1.10 better than 62%
45% of 58 duels better than 13%
13% of 8 situations better than 4%
Nuke16
44% better than 12%
0.82 better than 73%
85.8 better than 66%
1.22-
60% of 57 duels better than 83%
23% of 13 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How stomp-- plays

Across 187 matches stomp-- averages K/R 0.74 and ADR 78.8; the rating across the 169 rated matches is 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 34 matches. In 70 of 169 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 108 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.37. stomp-- loses the most ELO on Dust 2 (−150 ELO, win rate 49%). Things go best on Ancient (+147 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +3 ELO. Got weaker: ELO −160. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.5, Headshots at 52%, Win rate at 54%. Last 30 days: 30 matches, win rate 53%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.