stoLzera

Romania
On FACEIT since 2019 60 matches tracked 44 matches in 30 days
ELO
2,599
Rank EU
#40,365
Romania #492 in Romania
Last updated:

How does stoLzera play?

Rating 1.21 K/R 0.89 ADR 95.4 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 37% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 3% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 4.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 91%
3K rounds 7.1%+2.9 pp · Ø 4.2% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 18x 4K, 0 aces in 49 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 25%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether stoLzera is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
22 matches · 32% win rate

stoLzera loses the most ELO from match 5 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Cache
  2. Most kills in a match: 71 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% right on the average
0.92 better than 97%
95.2 better than 94%
1.27 better than 94%
51% of 114 duels better than 46%
40% of 10 situations better than 54%
Mirage14
43% -
0.85 -
92.8 -
1.15-
62% of 113 duels -
50% of 6 situations -
Cache11
73% -
0.97 -
102.9 -
1.31-
62% of 92 duels -
0% of 1 situations -
Ancient6
67% -
1.05 -
109.2 -
1.40-
64% of 36 duels -
67% of 6 situations -
Inferno5
20% -
0.72 -
85.7 -
0.94-
58% of 31 duels -
0% of 3 situations -
Anubis3
33% -
0.78 -
88.6 -
1.01-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How stoLzera plays

Across 60 matches stoLzera averages K/R 0.89, ADR 95.4 and a rating of 1.21. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 20.3 kills per match with 65% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 36 of 60 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 49 matches with detailed stats: 18 4Ks and 0 aces. stoLzera loses the most ELO from match 5 of the day (±0 ELO, win rate 32%). Last 30 days: 44 matches, win rate 48%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.