stk_

Russia
On FACEIT since 2019 472 matches tracked 143 matches in 30 days
ELO ▲ 136
2,938
30-day peak: 2,944
Rank SA ▲ 159 places
#240
Russia #1 in Russia
30 days · prev. #399 · best #240
Last updated:

How does stk_ play?

Rating 1.14 (from 363 matches) K/R 0.81 ADR 86.3 from 472 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 363 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.0 from the last 363
Knife kills 3 in 363 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 66x 4K, 7 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +130
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 87.0, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
28 matches · 32% win rate
On Nuke −91 ELO
35 matches · 51% win rate
On Fridays −169 ELO, win rate 44%

stk_ loses the most ELO on Mirage: −153 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Dust 2
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2170
62% better than 80%
0.81 better than 75%
86.9 better than 74%
1.16 better than 78%
61% of 676 duels better than 89%
42% of 102 situations better than 60%
Ancient56
52% better than 44%
0.81 better than 74%
87.9 better than 75%
1.13 better than 74%
59% of 270 duels better than 84%
45% of 38 situations better than 68%
Cache42
60% better than 59%
0.81 better than 61%
88.8 better than 68%
1.12 better than 53%
56% of 189 duels better than 62%
35% of 20 situations better than 39%
Nuke35
51% better than 32%
0.80 better than 62%
85.5 better than 63%
1.11 better than 58%
63% of 133 duels better than 90%
26% of 19 situations better than 21%
Mirage28
32% better than 1%
0.75 better than 47%
77.3 better than 26%
1.07 better than 56%
52% of 98 duels right on the average
24% of 17 situations better than 11%
Anubis16
56% better than 57%
0.83 better than 83%
88.3 better than 82%
1.16 better than 81%
56% of 82 duels better than 70%
40% of 15 situations better than 54%
Inferno12
42% -
0.84 -
81.0 -
1.24-
47% of 38 duels -
40% of 10 situations -
Vertigo4
25% -
0.73 -
85.6 -
1.03-
35% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stk_ plays

Across 472 matches stk_ averages K/R 0.81 and ADR 86.3; the rating across the 363 rated matches is 1.14. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 62% win rate in 170 matches. In 189 of 363 matches the rating was 1.10 or higher (52%), in 97 it was below 0.90. In 294 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: October 2026 at 1.16. stk_ loses the most ELO on Mirage (−153 ELO, win rate 32%). Things go best on Cache (+187 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, −99 ELO. Improved over the last three months: Headshots +5 pp, ELO +130. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 87.0, Win rate at 56%. Last 30 days: 143 matches, win rate 59%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.