stinx

Czech Republic
On FACEIT since 2015 226 matches tracked 44 matches in 30 days
ELO ▼ 149
2,932
30-day peak: 3,081
Rank EU ▼ 5,820 places
#11,955
Czech Republic #113 in Czech Republic
30 days · prev. #6,135 · best #5,491
Last updated:

How does stinx play?

Rating 1.10 (from 191 matches) K/R 0.76 ADR 82.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 191 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.5
Knife kills 6 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 72%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 41x 4K, 6 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 4%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.6, ELO +95
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.75 (at the start 0.69). Right on the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −246 ELO
93 matches · 40% win rate
On Nuke −60 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −60 ELO, win rate 46%
On Tuesdays −61 ELO, win rate 43%

stinx loses the most ELO in match 1 of the day: −246 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
53% better than 47%
0.73 better than 38%
80.3 better than 41%
1.08 better than 55%
46% of 308 duels better than 18%
37% of 30 situations better than 45%
Anubis51
69% better than 91%
0.80 better than 73%
86.2 better than 73%
1.16 better than 80%
47% of 222 duels better than 22%
41% of 27 situations better than 56%
Mirage27
52% better than 43%
0.78 better than 62%
82.7 better than 55%
1.15 better than 79%
48% of 106 duels better than 26%
7% of 14 situations better than 1%
Nuke26
38% better than 6%
0.75 better than 39%
83.6 better than 53%
1.05 better than 39%
44% of 110 duels better than 10%
38% of 21 situations better than 46%
Inferno25
40% better than 6%
0.77 better than 43%
82.1 better than 35%
1.09 better than 41%
46% of 96 duels better than 9%
22% of 9 situations better than 14%
Cache17
71% better than 89%
0.78 right on the average
85.8 better than 56%
1.10 better than 49%
54% of 96 duels right on the average
56% of 9 situations better than 83%
Ancient12
25% -
0.67 -
72.7 -
1.04-
35% of 34 duels -
50% of 2 situations -
Overpass3
33% -
0.86 -
93.0 -
-
-
-
Vertigo3
33% -
0.91 -
92.0 -
1.17-
71% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stinx plays

Across 226 matches stinx averages K/R 0.76 and ADR 82.8; the rating across the 191 rated matches is 1.10. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 93 of 191 matches the rating was 1.10 or higher (49%), in 72 it was below 0.90. In 148 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.25. stinx loses the most ELO in match 1 of the day (−246 ELO, win rate 40%). Things go best on Mirage (+91 ELO, win rate 52%). From match no. 5 of the day on, things go best: 70% win rate, +51 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.6, ELO +95. Got weaker: Headshots −10 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 44 matches, win rate 48%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.