still_XAH
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,282 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Strength63% headshots and so well above the average (47%).
Impact
StrengthExactly 2 kills in 15.1% of rounds and so well above the average (13.0%).
Utility and deaths
Average0.08 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.92. Last 3 months: 0.78 (at the start 0.86). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.26. Last 3 months: 1.08 (at the start 1.15). Clearly above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 96.7. Last 3 months: 84.1 (at the start 90.2). Slightly above the average (79.5).
Share of headshot kills
Best month: June 2026 with 69%. Last 3 months: 61% (at the start 69%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 60% (at the start 50%). Well above the average (48%).
Best month: October 2026 with 1,485.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
still_XAH loses the most ELO on Mirage: −29 ELO, 65% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.36 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How still_XAH plays
Across 82 matches still_XAH averages K/R 0.80, ADR 85.5 and a rating of 1.10. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 8 players. Averages 17.5 kills per match with 63% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 36 of 82 matches the rating was 1.10 or higher (44%), in 25 it was below 0.90. In 67 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.26. still_XAH loses the most ELO on Mirage (−29 ELO, win rate 65%). Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.08, Rating −0.07, ADR −6.1, Headshots −8 pp. Last 30 days: 61 matches, win rate 61%, net ELO −80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.