stiendat

NE
39 matches tracked
ELO
2,119
Peak across the last 39 matches: 2,249
Rank SEA ▼ 1,444 places
#4,066 #5 in NE
30 days · before #2,622 · best #2,614
Last updated:

How does stiendat play?

K/R 0.84 ADR 83.1 from 39 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3.0 pp better than 15%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 11%0 pp level
K/D 1.26+0.23 better than 95%
Pistol kills per match 2.8
Knife kills 1 in 39 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 8x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 22%−13 pp better than 1%
Utility damage per round 1.8−2.3 better than 3%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 66%−5.0 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 39 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
70% –
0.83 –
78.5 –
-
59% of 32 duels –
43% of 7 situations –
Anubis8
50% –
0.90 –
93.5 –
-
37% of 30 duels –
0% of 2 situations –
Ancient7
43% –
0.79 –
80.3 –
-
43% of 14 duels –
25% of 8 situations –
Dust 27
71% –
0.80 –
79.5 –
-
60% of 25 duels –
33% of 3 situations –
Cache4
75% –
0.79 –
81.0 –
-
63% of 16 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How stiendat plays

Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Utility with impact at 22%. That is better than only 1% of players on level 10. On average 17.8 kills per match, 57% of them headshots. In 29 matches with detailed stats: 8 4Ks and 1 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.