stich1_-

Russia
On FACEIT since 2023 318 matches tracked 135 matches in 30 days
Last updated:

How does stich1_- play?

Rating 1.00 K/R 0.72 ADR 78.9 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 318 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.4
Knife kills 2 in 318 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 34x 4K, 4 aces in 280 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +354
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.1, Headshots at 46%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
20 matches · 60% win rate
In match 1 of the day +30 ELO
42 matches · 48% win rate
On Mondays +30 ELO, win rate 46%

stich1_- loses the most ELO on Nuke: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.65 · Nuke

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
52% better than 43%
0.70 better than 24%
77.2 better than 26%
0.97 better than 21%
50% of 473 duels better than 37%
31% of 77 situations better than 26%
Dust 272
51% better than 40%
0.73 better than 38%
81.8 right on the average
1.02 better than 36%
46% of 341 duels better than 18%
32% of 38 situations better than 30%
Ancient47
70% better than 93%
0.73 better than 36%
77.7 better than 26%
1.05 right on the average
52% of 199 duels right on the average
32% of 28 situations better than 32%
Anubis44
41% better than 13%
0.69 better than 20%
76.1 better than 20%
0.94 better than 14%
47% of 161 duels better than 21%
41% of 32 situations better than 56%
Nuke20
60% better than 62%
0.81 better than 66%
87.4 better than 71%
1.13 better than 63%
63% of 76 duels better than 90%
36% of 11 situations better than 44%
Cache3
33% -
0.67 -
80.6 -
0.98-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How stich1_- plays

Across 318 matches stich1_- averages K/R 0.72, ADR 78.9 and a rating of 1.00. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 47 matches. In 117 of 318 matches the rating was 1.10 or higher (37%), in 126 it was below 0.90. In 280 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. stich1_- loses the most ELO on Nuke (−30 ELO, win rate 60%). Things go best on Mirage (+143 ELO, win rate 52%). Match no. 3 of the day goes best: 69% win rate, +114 ELO. Improved over the last three months: ELO +354. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.1, Headshots at 46%, Win rate at 54%. Last 30 days: 135 matches, win rate 54%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.