stich1_-
Name history of stich1_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does stich1_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).
Compared with 11,755 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average46% headshots and so well below the average (52%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).
Utility and deaths
Weakness0.20 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01. Last 3 months: 1.01 (at the start 1.00). Slightly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 80.1. Last 3 months: 79.1 (at the start 78.6). Just below the average (81.3).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months unchanged at 46%. Well below the average (52%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 54% (at the start 52%). Clearly above the average (51%).
Best month: October 2026 with 2,907. Last 3 months: 2,907 (at the start 2,553).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 318 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
stich1_- loses the most ELO on Nuke: −30 ELO, 60% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Most kills in a match: 34 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.65 · Nuke
Maps in detail
from the last 318 matchesCompared with players on the same level who have at least 15 matches on the map.
How stich1_- plays
Across 318 matches stich1_- averages K/R 0.72, ADR 78.9 and a rating of 1.00. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 47 matches. In 117 of 318 matches the rating was 1.10 or higher (37%), in 126 it was below 0.90. In 280 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. stich1_- loses the most ELO on Nuke (−30 ELO, win rate 60%). Things go best on Mirage (+143 ELO, win rate 52%). Match no. 3 of the day goes best: 69% win rate, +114 ELO. Improved over the last three months: ELO +354. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.1, Headshots at 46%, Win rate at 54%. Last 30 days: 135 matches, win rate 54%, net ELO +209.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.