stf-a

RS
375 matches tracked 110 matches in 30 days
Last updated:

How does stf-a play?

Rating 1.03 (from 159 matches) K/R 0.71 ADR 74.8 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.5
Knife kills 2 in 375 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 29x 4K, 3 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +176
= Stayed the same
Headshots at 55%, Win rate at 53%
▼ Got worse
K/R −0.10, ADR −8.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.69 (at the start 0.79).

Patterns

From the last 375 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
89 matches · 51% wins
On Inferno −72 ELO
48 matches · 56% wins
Between 0:00 and 6:00 −60 ELO, win rate 48%
On Mondays ±0 ELO, win rate 44%

stf-a loses the most ELO on Dust 2: −111 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
49% better than 38%
0.71 better than 35%
75.2 better than 22%
1.05 better than 53%
49% of 236 duels better than 35%
37% of 70 situations better than 46%
Dust 289
51% better than 45%
0.72 better than 41%
76.5 better than 27%
1.05 better than 53%
50% of 249 duels better than 42%
36% of 42 situations better than 44%
Ancient61
46% better than 25%
0.75 level
77.3 better than 26%
1.01 better than 40%
51% of 208 duels level
44% of 41 situations better than 71%
Anubis53
66% better than 90%
0.71 better than 33%
75.5 better than 20%
1.11 better than 73%
51% of 172 duels level
43% of 23 situations better than 62%
Inferno48
56% level
0.62 better than 5%
67.6 better than 3%
0.99 better than 39%
42% of 130 duels better than 8%
43% of 30 situations better than 59%
Nuke17
65% better than 79%
0.72 better than 28%
75.5 better than 19%
0.92-
54% of 72 duels level
43% of 14 situations better than 57%
Cache5
40% -
0.57 -
64.3 -
0.79-
63% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stf-a plays

Across 375 matches stf-a averages K/R 0.71 and ADR 74.8; the rating across the 159 rated matches is 1.03. Biggest strength: Rounds with a death at 69%. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.5 kills per match, 55% of them headshots. The strongest map is Anubis with a 66% win rate in 53 matches. In 63 of 159 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 321 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. stf-a loses the most ELO on Dust 2 (−111 ELO, win rate 51%). Things go best on Ancient (+340 ELO, win rate 46%). Improved over the last three months: ELO +176. Got weaker: K/R −0.10, ADR −8.1. Unchanged in recent months: Headshots at 55%, Win rate at 53%. Last 30 days: 110 matches, win rate 55%, ELO balance −230.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.