stey7syq

Belarus
On FACEIT since 2022 124 matches tracked 31 matches in 30 days
Last updated:

How does stey7syq play?

Rating 1.26 (from 104 matches) K/R 0.90 ADR 96.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 104 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.4
Knife kills 4 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.5%).

2K rounds 18.3%+4.8 pp · Ø 13.5% better than 99%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 31x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +29 pp, ELO +353
= Stayed the same
K/R at 0.88
▼ Got worse
Rating −0.05, ADR −4.3

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 1.01. Last 3 months: 0.88 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
39 matches · 46% win rate
On Mirage −20 ELO
36 matches · 53% win rate
On Saturdays −45 ELO, win rate 42%

stey7syq loses the most ELO in match 1 of the day: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 42 · Dust 2
  4. Highest rating in a match: 2.76 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 61%
0.99 better than 99%
103.1 better than 99%
1.40 better than 99%
69% of 229 duels better than 99%
47% of 32 situations better than 75%
Mirage36
53% better than 55%
0.90 better than 96%
93.6 better than 93%
1.27 better than 97%
57% of 177 duels better than 81%
56% of 16 situations better than 91%
Anubis15
40% better than 15%
0.76 better than 60%
86.8 better than 79%
1.00-
47% of 55 duels better than 26%
25% of 8 situations better than 20%
Nuke9
67% -
0.80 -
93.3 -
1.06-
65% of 40 duels -
80% of 5 situations -
Ancient5
60% -
0.94 -
98.5 -
1.42-
50% of 6 duels -
50% of 2 situations -
Inferno5
40% -
0.64 -
76.1 -
0.90-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stey7syq plays

Across 124 matches stey7syq averages K/R 0.90 and ADR 96.0; the rating across the 104 rated matches is 1.26. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 55% win rate in 51 matches. In 58 of 104 matches the rating was 1.10 or higher (56%), in 22 it was below 0.90. In 83 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.41. stey7syq loses the most ELO in match 1 of the day (−25 ELO, win rate 46%). Things go best in match 2 of the day (±0 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp, Win rate +29 pp, ELO +353. Got weaker: Rating −0.05, ADR −4.3. Unchanged in recent months: K/R at 0.88. Last 30 days: 31 matches, win rate 68%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.