stesu111

Russia
On FACEIT since 2024 307 matches tracked 73 matches in 30 days
ELO ▲ 5
3,320
30-day peak: 3,350
Rank EU ▲ 366 places
#2,093
RU #593 in RU
30 days · prev. #2,459 · best #1,837
Last updated:

How does stesu111 play?

Rating 1.10 K/R 0.79 ADR 85.1 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 307 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.1
Knife kills 3 in 307 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 76%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 38x 4K, 6 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 58%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%, Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −8.7, ELO −362

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.84). Just above the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
37 matches · 46% win rate
In match 4 of the day −76 ELO
38 matches · 42% win rate
On Wednesdays −65 ELO, win rate 43%

stesu111 loses the most ELO on Anubis: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.58 · Mirage
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
54% better than 46%
0.79 better than 63%
87.3 better than 74%
1.10 better than 60%
51% of 445 duels better than 40%
30% of 53 situations better than 23%
Ancient60
62% better than 72%
0.84 better than 83%
87.4 better than 74%
1.19 better than 86%
62% of 225 duels better than 93%
52% of 23 situations better than 83%
Nuke47
55% better than 37%
0.79 better than 61%
84.5 better than 61%
1.11 better than 60%
52% of 205 duels better than 43%
26% of 35 situations better than 19%
Anubis37
46% better than 19%
0.72 better than 33%
82.4 better than 53%
0.98 better than 22%
51% of 168 duels better than 41%
37% of 27 situations better than 46%
Dust 234
53% better than 44%
0.74 better than 40%
79.9 better than 38%
1.01 better than 28%
47% of 129 duels better than 21%
41% of 17 situations better than 55%
Cache21
48% better than 18%
0.78 better than 42%
82.0 better than 35%
1.10 better than 43%
46% of 71 duels better than 13%
36% of 11 situations better than 41%
Inferno6
67% -
0.85 -
89.7 -
1.19-
50% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stesu111 plays

Across 307 matches stesu111 averages K/R 0.79, ADR 85.1 and a rating of 1.10. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 61% headshots. The strongest map is Ancient with a 62% win rate in 60 matches. In 150 of 307 matches the rating was 1.10 or higher (49%), in 92 it was below 0.90. In 237 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: July 2026 at 1.16. stesu111 loses the most ELO on Anubis (−76 ELO, win rate 46%). Things go best on Ancient (+108 ELO, win rate 62%). Match no. 1 of the day goes best: 59% win rate, −49 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −8.7, ELO −362. Unchanged in recent months: Headshots at 61%, Win rate at 54%. Last 30 days: 73 matches, win rate 58%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.