stepamonster

Serbia
On FACEIT since 2020 312 matches tracked 74 matches in 30 days
Last updated:

How does stepamonster play?

Rating 1.07 (from 278 matches) K/R 0.76 ADR 83.9 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 278 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.08+0.04 · Ø 1.04 better than 61%
Pistol kills per match 2.6
Knife kills 4 in 312 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 32x 4K, 4 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +65
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 84.7, Win rate at 52%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
76 matches · 55% win rate
On Mirage −39 ELO
105 matches · 53% win rate
On Fridays −179 ELO, win rate 44%

stepamonster loses the most ELO on Ancient: −50 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 59 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
53% better than 55%
0.77 better than 60%
85.5 better than 68%
1.06 better than 56%
57% of 504 duels better than 81%
35% of 52 situations better than 41%
Ancient76
55% better than 59%
0.80 better than 73%
87.3 better than 75%
1.15 better than 81%
58% of 365 duels better than 82%
46% of 41 situations better than 73%
Anubis54
63% better than 82%
0.75 right on the average
82.0 better than 53%
1.04 right on the average
47% of 255 duels better than 24%
39% of 33 situations better than 52%
Inferno44
45% better than 17%
0.76 better than 55%
81.8 right on the average
1.07 right on the average
54% of 217 duels better than 54%
31% of 29 situations better than 31%
Cache19
21% better than 1%
0.72 better than 39%
79.8 better than 46%
0.95 better than 23%
53% of 94 duels better than 53%
80% of 10 situations better than 99%
Nuke9
44% -
0.76 -
81.2 -
1.02-
31% of 48 duels -
50% of 6 situations -
Dust 25
40% -
0.53 -
50.4 -
0.76-
38% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stepamonster plays

Across 312 matches stepamonster averages K/R 0.76 and ADR 83.9; the rating across the 278 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Anubis with a 63% win rate in 54 matches. In 118 of 278 matches the rating was 1.10 or higher (42%), in 84 it was below 0.90. In 239 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. stepamonster loses the most ELO on Ancient (−50 ELO, win rate 55%). Things go best on Anubis (+192 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +44 ELO. Improved over the last three months: ELO +65. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 84.7, Win rate at 52%. Last 30 days: 74 matches, win rate 54%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.