steeldm

Portugal
On FACEIT since 2017 232 matches tracked 45 matches in 30 days
ELO ▼ 118
2,154
30-day peak: 2,302
Rank EU
#165,052
Portugal #2,680 in Portugal
Last updated:

How does steeldm play?

Rating 1.06 (from 182 matches) K/R 0.78 ADR 80.1 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 24%+12 pp · Ø 12% better than 92%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.3
Knife kills 3 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +76
= Stayed the same
K/R at 0.76, Win rate at 47%
▼ Got worse
Rating −0.10, ADR −5.4, Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −145 ELO
61 matches · 49% win rate
On Nuke −67 ELO
26 matches · 54% win rate
Between 18:00 and 24:00 −207 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 33%

steeldm loses the most ELO on Ancient: −145 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
49% better than 47%
0.78 better than 70%
80.5 better than 47%
1.08 better than 69%
50% of 234 duels better than 45%
38% of 26 situations better than 53%
Mirage60
42% better than 16%
0.77 better than 65%
79.8 better than 46%
1.04 better than 54%
52% of 221 duels better than 56%
34% of 29 situations better than 39%
Anubis33
48% better than 39%
0.79 better than 72%
81.2 better than 51%
1.11 better than 73%
62% of 164 duels better than 94%
27% of 15 situations better than 20%
Nuke26
54% better than 51%
0.74 better than 43%
76.9 better than 31%
0.97 better than 27%
53% of 91 duels better than 53%
43% of 7 situations better than 63%
Inferno22
59% better than 68%
0.81 better than 79%
80.2 better than 45%
1.05 right on the average
59% of 78 duels better than 83%
50% of 6 situations better than 73%
Dust 217
41% better than 17%
0.81 better than 79%
86.8 better than 77%
1.12-
61% of 57 duels better than 93%
60% of 5 situations better than 95%
Cache9
44% -
0.70 -
72.6 -
1.04-
54% of 24 duels -
20% of 5 situations -
Vertigo3
67% -
0.72 -
82.8 -
0.99-
39% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How steeldm plays

Across 232 matches steeldm averages K/R 0.78 and ADR 80.1; the rating across the 182 rated matches is 1.06. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 83 of 182 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 164 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: November 2026 at 1.30. steeldm loses the most ELO on Ancient (−145 ELO, win rate 49%). Things go best on Anubis (+30 ELO, win rate 48%). Match no. 3 of the day goes best: 56% win rate, −60 ELO. Improved over the last three months: ELO +76. Got weaker: Rating −0.10, ADR −5.4, Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Win rate at 47%. Last 30 days: 45 matches, win rate 47%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.