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steel

Canada
FACEIT verified FACEIT verified 43 matches tracked
Last updated:

How does steel play?

Rating 0.84 (from 5 matches) K/R 0.59 ADR 68.5 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating from 5 of 43 matches
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so well below the average (1.04).

Headshot rate 56%+4 pp · Ø 52% better than 81%
K/D 0.83−0.21 · Ø 1.04 better than 1%

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.4).

MVPs per match 1.6−0.8 · Ø 2.4 better than 1%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether steel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 41 before.

Kills per round (K/R)

0.55
JanFebMarAprMayJunJulAugSepOctNov

Patterns

Soon this shows where steel loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.36 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 21 · Mirage

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% -
0.59 -
66.7 -
0.79-
20% of 5 duels -
-
Nuke10
40% -
0.64 -
72.2 -
0.90-
67% of 3 duels -
-
Dust 26
50% -
0.54 -
71.8 -
0.78-
20% of 5 duels -
0% of 1 situations -
Inferno5
60% -
0.61 -
67.6 -
0.95-
67% of 3 duels -
-
Anubis4
75% -
0.59 -
67.5 -
-
-
-
Ancient3
67% -
0.45 -
56.7 -
-
-
-
Overpass3
0% -
0.64 -
73.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How steel plays

Across 43 matches steel averages K/R 0.59 and ADR 68.5; the rating across the 5 rated matches is 0.84. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 68.5, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 12.1 kills per match with 56% headshots. The strongest map is Mirage with a 67% win rate in 12 matches.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.