stdcarrier

United Kingdom
On FACEIT since 2025 274 matches tracked 112 matches in 30 days
ELO ▲ 290
2,123
30-day peak: 2,173
Rank EU
#172,946
United Kingdom #3,245 in United Kingdom
Last updated:

How does stdcarrier play?

Rating 1.08 K/R 0.80 ADR 84.6 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 3.4
Knife kills 5 in 274 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 70x 4K, 8 aces in 270 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether stdcarrier is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −232 ELO
86 matches · 49% win rate
In match 1 of the day −154 ELO
49 matches · 39% win rate
On Sundays ±0 ELO, win rate 37%

stdcarrier loses the most ELO on Dust 2: −232 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.81 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
58% better than 75%
0.80 better than 76%
84.5 better than 67%
1.08 better than 66%
56% of 536 duels better than 77%
33% of 51 situations better than 38%
Dust 286
49% better than 45%
0.82 better than 84%
88.0 better than 82%
1.14 better than 82%
51% of 475 duels right on the average
27% of 48 situations better than 22%
Anubis44
45% better than 30%
0.81 better than 82%
86.2 better than 77%
1.08 better than 71%
60% of 270 duels better than 88%
38% of 13 situations right on the average
Ancient25
36% better than 10%
0.74 right on the average
74.5 better than 16%
0.99 better than 39%
47% of 88 duels better than 28%
20% of 15 situations better than 11%
Nuke13
46% -
0.83 -
88.2 -
1.09-
53% of 86 duels -
50% of 8 situations -
Inferno9
33% -
0.69 -
73.2 -
0.90-
50% of 58 duels -
0% of 5 situations -
Cache8
50% -
0.79 -
79.9 -
1.08-
56% of 54 duels -
17% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stdcarrier plays

Across 274 matches stdcarrier averages K/R 0.80, ADR 84.6 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 89 matches. In 134 of 274 matches the rating was 1.10 or higher (49%), in 98 it was below 0.90. In 270 matches with detailed stats: 70 4Ks and 8 aces. Best month by rating: August 2026 at 1.18. stdcarrier loses the most ELO on Dust 2 (−232 ELO, win rate 49%). Things go best in match 3 of the day (+134 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate, −21 ELO. Last 30 days: 112 matches, win rate 50%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.