stasikk

Serbia
On FACEIT since 2023 99 matches tracked 27 matches in 30 days
ELO ▼ 35
2,153
30-day peak: 2,188
Rank EU
#162,916
Serbia #1,634 in Serbia
Last updated:

How does stasikk play?

Rating 1.11 (from 49 matches) K/R 0.81 ADR 85.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 49 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.1
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 5x 4K, 2 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.1 · Ø 4.3 better than 79%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 86.0
▼ Got worse
Headshots −3 pp, ELO −103

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
32 matches · 69% win rate
On Tuesdays −20 ELO, win rate 50%

stasikk loses the most ELO on Mirage: −25 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Mirage
  2. Most kills in a match: 52 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
68% better than 95%
0.79 better than 74%
85.8 better than 74%
1.06 better than 62%
46% of 92 duels better than 23%
50% of 12 situations better than 83%
Mirage32
69% better than 96%
0.80 better than 76%
83.1 better than 61%
1.10-
47% of 51 duels better than 27%
83% of 6 situations better than 99%
Nuke9
56% -
0.95 -
95.5 -
1.43-
47% of 32 duels -
67% of 3 situations -
Anubis8
25% -
0.77 -
79.8 -
1.03-
41% of 22 duels -
50% of 2 situations -
Ancient6
33% -
0.93 -
95.7 -
1.20-
45% of 20 duels -
0% of 3 situations -
Inferno5
40% -
0.74 -
78.1 -
0.91-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How stasikk plays

Across 99 matches stasikk averages K/R 0.81 and ADR 85.6; the rating across the 49 rated matches is 1.11. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 66% headshots. The strongest map is Mirage with a 69% win rate in 32 matches. In 20 of 49 matches the rating was 1.10 or higher (41%), in 17 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: November 2026 at 1.38. stasikk loses the most ELO on Mirage (−25 ELO, win rate 69%). Things go best in match 1 of the day (+42 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +42 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −3 pp, ELO −103. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 86.0. Last 30 days: 27 matches, win rate 67%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.