stash666

United Kingdom
353 matches tracked 130 matches in 30 days
Last updated:

How does stash666 play?

Rating 1.06 (from 274 matches) K/R 0.72 ADR 77.2 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 274 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 12%+1 pp better than 62%
K/D 1.040.00 level
Pistol kills per match 2.7
Knife kills 5 in 353 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 35x 4K, 5 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.13−0.17 better than 8%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.15, ADR +15.1
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.60).

Patterns

From the last 353 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −33 ELO
41 matches · 39% wins
On Mirage −27 ELO
105 matches · 49% wins
On Tuesdays −17 ELO, win rate 44%

stash666 loses the most ELO on Ancient: −33 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
49% better than 38%
0.68 better than 20%
72.1 better than 10%
1.07 better than 62%
51% of 393 duels better than 46%
37% of 75 situations better than 46%
Dust 2104
58% better than 70%
0.74 level
79.2 better than 40%
1.09 better than 66%
51% of 409 duels better than 47%
33% of 67 situations better than 36%
Anubis54
54% better than 55%
0.77 better than 63%
82.5 better than 59%
1.08 better than 63%
51% of 220 duels better than 44%
41% of 29 situations better than 57%
Ancient41
39% better than 11%
0.70 better than 26%
77.6 better than 28%
0.99 better than 33%
46% of 204 duels better than 20%
34% of 29 situations better than 41%
Nuke22
68% better than 86%
0.74 better than 43%
80.9 better than 47%
1.02 better than 40%
53% of 85 duels better than 57%
42% of 12 situations better than 59%
Inferno16
50% better than 38%
0.66 better than 13%
71.2 better than 6%
1.00-
48% of 66 duels better than 26%
58% of 12 situations better than 87%
Cache11
36% -
0.75 -
80.4 -
1.09-
51% of 55 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stash666 plays

Across 353 matches stash666 averages K/R 0.72 and ADR 77.2; the rating across the 274 rated matches is 1.06. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 15.7 kills per match, 45% of them headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 119 of 274 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 268 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. stash666 loses the most ELO on Ancient (−33 ELO, win rate 39%). Things go best on Dust 2 (+100 ELO, win rate 58%). Improved over the last three months: K/R +0.15, ADR +15.1. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 45%. Last 30 days: 130 matches, win rate 52%, ELO balance +178.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.