stary122

Poland
On FACEIT since 2020 50 matches tracked 50 matches in 30 days
ELO ▼ 98
2,059
30-day peak: 2,157
Rank EU
#214,153
Poland #12,220 in Poland
Last updated:

How does stary122 play?

Rating 1.23 K/R 0.91 ADR 97.2 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 50 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 14x 4K, 3 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 85%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether stary122 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches, all from the last 3 months.

Kills per round (K/R)

0.90
OctNov

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.07 · Anubis
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
71% better than 97%
0.97 better than 98%
100.2 better than 98%
1.35 better than 98%
66% of 64 duels better than 98%
31% of 13 situations better than 31%
Anubis11
36% -
0.82 -
92.8 -
1.11-
62% of 65 duels -
40% of 5 situations -
Ancient5
60% -
1.12 -
116.9 -
1.53-
65% of 26 duels -
0% of 4 situations -
Dust 25
0% -
0.81 -
90.2 -
1.00-
48% of 27 duels -
0% of 3 situations -
Inferno5
20% -
0.86 -
93.3 -
1.07-
64% of 22 duels -
0% of 2 situations -
Nuke5
40% -
0.79 -
86.3 -
1.03-
67% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stary122 plays

Across 50 matches stary122 averages K/R 0.91, ADR 97.2 and a rating of 1.23. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 56% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 30 of 50 matches the rating was 1.10 or higher (60%), in 10 it was below 0.90. In 50 matches with detailed stats: 14 4Ks and 3 aces. Last 30 days: 50 matches, win rate 48%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.