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starrk6

Ukraine
On FACEIT since 2015 354 matches tracked 83 matches in 30 days
ELO ▲ 305
2,216
30-day peak: 2,284
Rank EU
#138,851
Ukraine #5,514 in Ukraine
Last updated:

How does starrk6 play?

Rating 1.02 K/R 0.74 ADR 83.9 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 354 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.0
Knife kills 3 in 354 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 34x 4K, 4 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 82.5, ELO at 2,216
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −163 ELO
89 matches · 37% win rate
On Mirage −54 ELO
55 matches · 44% win rate
On Fridays −177 ELO, win rate 24%

starrk6 loses the most ELO from match 5 of the day: −163 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient84
51% better than 46%
0.78 better than 69%
88.0 better than 82%
1.07 better than 65%
53% of 302 duels better than 63%
37% of 57 situations better than 49%
Dust 278
58% better than 75%
0.73 better than 46%
82.1 better than 57%
1.01 better than 43%
50% of 302 duels better than 44%
43% of 46 situations better than 64%
Anubis70
50% better than 39%
0.76 better than 58%
86.7 better than 78%
1.05 better than 54%
51% of 293 duels right on the average
33% of 43 situations better than 36%
Mirage55
44% better than 22%
0.74 right on the average
82.5 better than 56%
1.00 better than 39%
53% of 213 duels better than 61%
39% of 36 situations better than 51%
Inferno28
39% better than 10%
0.71 better than 32%
79.8 better than 44%
1.00 better than 32%
53% of 123 duels right on the average
56% of 16 situations better than 86%
Nuke20
40% better than 10%
0.65 better than 9%
75.1 better than 18%
0.87 better than 6%
46% of 108 duels better than 22%
25% of 8 situations better than 20%
Cache19
37% better than 10%
0.74 right on the average
84.1 better than 66%
0.99 better than 36%
49% of 99 duels better than 38%
29% of 7 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How starrk6 plays

Across 354 matches starrk6 averages K/R 0.74, ADR 83.9 and a rating of 1.02. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 78 matches. In 137 of 354 matches the rating was 1.10 or higher (39%), in 131 it was below 0.90. In 291 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. starrk6 loses the most ELO from match 5 of the day (−163 ELO, win rate 37%). Things go best in match 4 of the day (+143 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +143 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 82.5, ELO at 2,216. Last 30 days: 83 matches, win rate 60%, net ELO +333.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.