stanjelose

Cameroon
On FACEIT since 2018 352 matches tracked 145 matches in 30 days
ELO ▲ 257
2,856
30-day peak: 3,143
Rank EU ▼ 6,128 places
#14,928
Cameroon #1 in Cameroon
30 days · prev. #8,800 · best #4,336
Last updated:

How does stanjelose play?

Rating 1.09 K/R 0.79 ADR 83.3 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 81%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.0
Knife kills 5 in 352 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so slightly above the average (4.3%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 51%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 91x 4K, 5 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether stanjelose is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 352 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
50 matches · 42% win rate
On Ancient −99 ELO
55 matches · 44% win rate
Between 0:00 and 6:00 −96 ELO, win rate 44%
On Thursdays −30 ELO, win rate 44%

stanjelose loses the most ELO in match 2 of the day: −126 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.33 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
47% better than 23%
0.78 better than 62%
84.2 better than 62%
1.07 better than 56%
52% of 403 duels right on the average
30% of 60 situations better than 24%
Dust 276
50% better than 36%
0.83 better than 81%
86.4 better than 73%
1.15 better than 76%
55% of 348 duels better than 66%
34% of 38 situations better than 38%
Anubis64
53% right on the average
0.79 better than 69%
82.4 better than 54%
1.08 better than 58%
59% of 252 duels better than 84%
44% of 32 situations better than 65%
Ancient55
44% better than 19%
0.75 better than 46%
80.5 better than 40%
1.03 better than 41%
44% of 210 duels better than 11%
45% of 38 situations better than 69%
Inferno31
65% better than 75%
0.83 better than 70%
85.4 better than 55%
1.18 better than 68%
64% of 153 duels better than 90%
43% of 14 situations better than 60%
Nuke13
62% -
0.70 -
73.9 -
1.05-
40% of 58 duels -
60% of 5 situations -
Cache5
80% -
0.68 -
68.2 -
0.93-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stanjelose plays

Across 352 matches stanjelose averages K/R 0.79, ADR 83.3 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 166 of 352 matches the rating was 1.10 or higher (47%), in 114 it was below 0.90. In 352 matches with detailed stats: 91 4Ks and 5 aces. Best month by rating: August 2026 at 1.17. stanjelose loses the most ELO in match 2 of the day (−126 ELO, win rate 42%). Things go best in match 1 of the day (+230 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +230 ELO. Last 30 days: 145 matches, win rate 54%, net ELO +356.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.