stacy10

China
On FACEIT since 2020 502 matches tracked 131 matches in 30 days
ELO ▲ 392
3,599
30-day peak: 3,631
Rank EU ▲ 913 places
#860
China #21 in China
30 days · prev. #1,773 · best #486
Last updated:

How does stacy10 play?

Rating 1.15 (from 420 matches) K/R 0.78 ADR 83.1 from 502 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 439 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (444 matches).

3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 6%
Opening duels won 56%+2 pp · Ø 54% better than 61%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 59%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 71%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.18+0.05 · Ø 1.13 better than 58%
Pistol kills per match 2.9 from the last 439
Knife kills 6 in 439 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 14.5%0.0 pp · Ø 14.5% right on the average
3K rounds 4.6%−0.2 pp · Ø 4.8% better than 43%
MVPs per match 2.5−0.1 · Ø 2.6 better than 37%
4Ks and aces 75x 4K, 8 aces in 444 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 73%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 38%
Enemies flashed per round 0.29−0.06 · Ø 0.35 better than 30%
Deaths per round 66%−4 pp · Ø 70% better than 82%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.1, ELO +261
= Stayed the same
K/R at 0.78, Rating at 1.14, Headshots at 57%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 439 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −270 ELO
99 matches · 49% win rate
In match 3 of the day −96 ELO
70 matches · 44% win rate
Between 12:00 and 18:00 −271 ELO, win rate 46%
On Tuesdays −211 ELO, win rate 45%

stacy10 loses the most ELO on Ancient: −270 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.48 · Anubis

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
53% better than 30%
0.77 better than 32%
84.2 better than 37%
1.13 right on the average
59% of 535 duels better than 75%
46% of 119 situations better than 72%
Ancient99
49% better than 19%
0.79 better than 48%
83.0 better than 38%
1.15 better than 61%
54% of 277 duels right on the average
36% of 74 situations better than 41%
Anubis75
47% better than 18%
0.79 right on the average
84.2 better than 45%
1.13 better than 54%
57% of 242 duels better than 67%
48% of 54 situations better than 70%
Nuke60
53% better than 43%
0.80 better than 66%
83.7 better than 59%
1.14 better than 71%
56% of 189 duels better than 72%
36% of 36 situations better than 45%
Cache35
60% -
0.83 -
89.7 -
1.20-
53% of 118 duels -
44% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stacy10 plays

Across 502 matches stacy10 averages K/R 0.78 and ADR 83.1; the rating across the 420 rated matches is 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 82% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 6% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Cache with a 60% win rate in 35 matches. In 234 of 439 matches the rating was 1.10 or higher (53%), in 122 it was below 0.90. In 444 matches with detailed stats: 75 4Ks and 8 aces. Best month by rating: August 2026 at 1.16. stacy10 loses the most ELO on Ancient (−270 ELO, win rate 49%). Things go best on Mirage (+164 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +115 ELO. Improved over the last three months: ADR +4.1, ELO +261. Unchanged in recent months: K/R at 0.78, Rating at 1.14, Headshots at 57%, Win rate at 51%. Last 30 days: 131 matches, win rate 53%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.