stacku

South Korea
On FACEIT since 2022 205 matches tracked 81 matches in 30 days
ELO ▲ 147
2,330
30-day peak: 2,330
Rank EU
#97,340
South Korea #1,569 in South Korea
Last updated:

How does stacku play?

Rating 1.05 (from 155 matches) K/R 0.78 ADR 88.0 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 4.0
Knife kills 15 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 42x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +461
= Stayed the same
K/R at 0.79, ADR at 88.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −55 ELO
26 matches · 42% win rate
On Ancient −30 ELO
36 matches · 50% win rate
Between 0:00 and 6:00 −33 ELO, win rate 38%
On Saturdays −60 ELO, win rate 44%

stacku loses the most ELO in match 4 of the day: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Most kills in a match: 54 · Dust 2
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Nuke
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
54% better than 59%
0.80 better than 74%
87.8 better than 79%
1.11 better than 72%
52% of 384 duels right on the average
52% of 27 situations better than 83%
Ancient36
50% better than 42%
0.80 better than 74%
93.1 better than 92%
1.05 better than 55%
58% of 207 duels better than 82%
42% of 12 situations better than 61%
Dust 236
47% better than 31%
0.75 right on the average
86.3 better than 74%
1.04 better than 47%
47% of 194 duels better than 26%
33% of 9 situations better than 35%
Anubis23
48% better than 37%
0.76 better than 55%
87.6 better than 80%
0.96 better than 23%
48% of 96 duels better than 25%
0% of 8 situations better than 1%
Nuke19
47% better than 29%
0.79 better than 65%
88.6 better than 77%
1.08-
59% of 107 duels better than 85%
27% of 11 situations better than 24%
Inferno8
25% -
0.57 -
70.4 -
0.74-
42% of 45 duels -
0% of 1 situations -
Cache3
33% -
0.82 -
90.6 -
1.17-
59% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How stacku plays

Across 205 matches stacku averages K/R 0.78 and ADR 88.0; the rating across the 155 rated matches is 1.05. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 79 matches. In 67 of 155 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 154 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. stacku loses the most ELO in match 4 of the day (−55 ELO, win rate 42%). Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +461. Unchanged in recent months: K/R at 0.79, ADR at 88.1. Last 30 days: 81 matches, win rate 53%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.