st4rg4z1ng88

Argentina
On FACEIT since 2016 387 matches tracked 155 matches in 30 days
ELO ▲ 78
3,255
30-day peak: 3,320
Rank EU ▼ 858 places
#3,292
Argentina #12 in Argentina
30 days · prev. #2,434 · best #2,305
Last updated:

How does st4rg4z1ng88 play?

Rating 1.11 K/R 0.79 ADR 80.0 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 387 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.7
Knife kills 16 in 387 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 4 aces in 340 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (3.9).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 1.6−2.3 · Ø 3.9 better than 1%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 51%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +304
= Stayed the same
Headshots at 44%, Win rate at 52%
▼ Got worse
K/R −0.11, Rating −0.15, ADR −8.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.75 (at the start 0.86). Right on the average (0.75).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −448 ELO
112 matches · 46% win rate
On Anubis −215 ELO
48 matches · 46% win rate
Between 6:00 and 12:00 −143 ELO, win rate 47%
On Thursdays −207 ELO, win rate 47%

st4rg4z1ng88 loses the most ELO on Mirage: −448 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 57 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
46% better than 16%
0.78 better than 59%
78.7 better than 32%
1.10 better than 61%
55% of 644 duels better than 65%
40% of 94 situations better than 54%
Dust 2103
54% better than 46%
0.82 better than 76%
85.0 better than 64%
1.13 better than 67%
56% of 581 duels better than 68%
48% of 64 situations better than 73%
Ancient78
65% better than 80%
0.76 right on the average
75.2 better than 15%
1.11 better than 66%
55% of 368 duels better than 65%
52% of 48 situations better than 83%
Anubis48
46% better than 21%
0.80 better than 72%
80.6 better than 45%
1.12 better than 69%
55% of 226 duels better than 65%
37% of 30 situations better than 46%
Nuke33
58% better than 52%
0.78 better than 54%
77.8 better than 27%
1.10 better than 55%
48% of 157 duels better than 23%
44% of 16 situations better than 62%
Inferno8
13% -
0.85 -
88.6 -
1.13-
58% of 62 duels -
75% of 4 situations -
Cache3
33% -
0.90 -
90.8 -
1.23-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How st4rg4z1ng88 plays

Across 387 matches st4rg4z1ng88 averages K/R 0.79, ADR 80.0 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 78 matches. In 190 of 387 matches the rating was 1.10 or higher (49%), in 113 it was below 0.90. In 340 matches with detailed stats: 73 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. st4rg4z1ng88 loses the most ELO on Mirage (−448 ELO, win rate 46%). Things go best on Ancient (+228 ELO, win rate 65%). Improved over the last three months: ELO +304. Got weaker: K/R −0.11, Rating −0.15, ADR −8.0. Unchanged in recent months: Headshots at 44%, Win rate at 52%. Last 30 days: 155 matches, win rate 52%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.