st0ne1

Japan
On FACEIT since 2018 110 matches tracked 56 matches in 30 days
ELO ▲ 13
2,078
30-day peak: 2,128
Rank EU
#206,825
Japan #5,782 in Japan
Last updated:

How does st0ne1 play?

Rating 1.11 K/R 0.81 ADR 88.6 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.5
Knife kills 3 in 110 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 25x 4K, 4 aces in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether st0ne1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Best month: October 2026 with 0.82.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
23 matches · 39% win rate

st0ne1 loses the most ELO in match 1 of the day: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Reached level 10 · Mirage
  5. Most kills in a match: 42 · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 66%
0.87 better than 92%
93.6 better than 93%
1.21 better than 91%
55% of 148 duels better than 74%
42% of 24 situations better than 62%
Dust 226
38% better than 9%
0.74 right on the average
82.3 better than 58%
1.00 better than 38%
46% of 109 duels better than 23%
43% of 14 situations better than 65%
Ancient17
53% better than 55%
0.82 better than 82%
89.1 better than 84%
1.14 better than 81%
54% of 80 duels better than 63%
50% of 12 situations better than 80%
Anubis15
40% better than 16%
0.77 better than 65%
86.8 better than 79%
1.02 better than 46%
40% of 73 duels better than 5%
60% of 5 situations better than 92%
Nuke12
67% -
0.84 -
91.3 -
1.16-
67% of 52 duels -
50% of 4 situations -
Inferno5
60% -
0.87 -
89.9 -
1.28-
57% of 21 duels -
-
Cache3
33% -
0.60 -
81.3 -
0.82-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How st0ne1 plays

Across 110 matches st0ne1 averages K/R 0.81, ADR 88.6 and a rating of 1.11. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 55 of 110 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 110 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. st0ne1 loses the most ELO in match 1 of the day (−25 ELO, win rate 39%). Things go best on Mirage (+59 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +33 ELO. Last 30 days: 56 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.