sssun

Russia
On FACEIT since 2022 162 matches tracked 38 matches in 30 days
ELO ▲ 336
3,998
30-day peak: 3,998
Rank EU ▲ 156 places
#174
Russia #60 in Russia
30 days · prev. #330 · best #174
Last updated:

How does sssun play?

Rating 1.15 (from 117 matches) K/R 0.81 ADR 87.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 117 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 55%+1 pp · Ø 54% better than 53%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 24%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 3%−10 pp · Ø 13% better than 22%
K/D 1.19+0.07 · Ø 1.12 better than 61%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so slightly above the average (14.3%).

2K rounds 15.1%+0.8 pp · Ø 14.3% better than 63%
3K rounds 5.0%+0.3 pp · Ø 4.7% better than 61%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 20x 4K, 3 aces in 115 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.33).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.18−0.15 · Ø 0.33 better than 6%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +149
= Stayed the same
Headshots at 68%, Win rate at 65%
▼ Got worse
K/R −0.06, Rating −0.23, ADR −5.2

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.84). Just below the average (0.79).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With mecry666 on the team no ELO value
52 matches · 52% win rate
Between 18:00 and 24:00 +21 ELO, win rate 56%
On Sundays +29 ELO, win rate 52%

sssun loses the most ELO with mecry666 on the team: 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.73 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
63% better than 75%
0.80 better than 47%
87.3 better than 55%
1.13 right on the average
54% of 228 duels better than 43%
30% of 20 situations better than 22%
Dust 234
68% better than 83%
0.85 better than 72%
86.4 better than 53%
1.21 better than 71%
54% of 120 duels better than 43%
45% of 11 situations better than 63%
Ancient29
59% right on the average
0.73 better than 20%
80.8 better than 27%
0.96 better than 7%
57% of 105 duels better than 65%
50% of 8 situations better than 76%
Nuke17
35% better than 6%
0.85 better than 86%
92.1 better than 89%
1.17-
52% of 52 duels right on the average
27% of 11 situations better than 20%
Anubis16
75% better than 93%
0.92 better than 94%
95.5 better than 92%
1.34-
62% of 68 duels better than 88%
38% of 8 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How sssun plays

Across 162 matches sssun averages K/R 0.81 and ADR 87.2; the rating across the 117 rated matches is 1.15. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 68% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 59 of 117 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. sssun loses the most ELO with mecry666 on the team (Win rate 52% in 52 matches). Things go best on Mirage (+164 ELO, win rate 63%). Improved over the last three months: ELO +149. Got weaker: K/R −0.06, Rating −0.23, ADR −5.2. Unchanged in recent months: Headshots at 68%, Win rate at 65%. Last 30 days: 38 matches, win rate 68%, net ELO +488.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.