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ssss9

Israel
On FACEIT since 2023 96 matches tracked 38 matches in 30 days
Last updated:

How does ssss9 play?

Rating 1.13 K/R 0.80 ADR 87.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 96 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.96).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.13+0.17 · Ø 0.96 better than 94%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.8%).

2K rounds 15.7%+2.9 pp · Ø 12.8% better than 96%
3K rounds 5.6%+1.8 pp · Ø 3.8% better than 97%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 25x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 45%
Enemies flashed per round 0.21−0.03 · Ø 0.24 better than 44%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, Rating +0.16, ADR +10.7
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −4 pp, ELO −131

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.71).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
26 matches · 58% win rate
In match 1 of the day −21 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −27 ELO, win rate 47%

ssss9 loses the most ELO on Mirage: −21 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.75 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 81%
0.80 better than 87%
85.1 better than 81%
1.13 better than 89%
62% of 107 duels better than 97%
44% of 16 situations better than 67%
Anubis20
60% better than 80%
0.77 better than 75%
82.2 better than 65%
1.13 better than 88%
54% of 93 duels better than 72%
60% of 10 situations better than 93%
Ancient16
44% better than 31%
0.88 better than 98%
97.9 better than 99%
1.20 better than 97%
63% of 88 duels better than 98%
50% of 8 situations better than 83%
Dust 215
40% better than 18%
0.76 better than 75%
87.3 better than 89%
1.05 better than 72%
51% of 55 duels better than 58%
38% of 8 situations better than 54%
Inferno9
67% -
0.64 -
75.5 -
0.95-
35% of 34 duels -
40% of 5 situations -
Nuke7
43% -
0.89 -
93.6 -
1.25-
52% of 31 duels -
0% of 3 situations -
Cache3
100% -
0.94 -
95.7 -
1.36-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ssss9 plays

Across 96 matches ssss9 averages K/R 0.80, ADR 87.0 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 14% of level 5 players. Averages 16.8 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 52 of 96 matches the rating was 1.10 or higher (54%), in 30 it was below 0.90. In 75 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: November 2026 at 1.32. ssss9 loses the most ELO on Mirage (−21 ELO, win rate 58%). Things go best on Anubis (+10 ELO, win rate 60%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +10.7. Got weaker: Win rate −4 pp, ELO −131. Unchanged in recent months: Headshots at 45%. Last 30 days: 38 matches, win rate 61%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.