ssnsdap

USA
329 matches tracked 94 matches in 30 days
ELO ▼ 13
2,084
30-day peak: 2,367
Rank NA ▼ 1,676 places
#5,847 #3,011 in US
30 days · before #4,171 · best #4,171
Last updated:

How does ssnsdap play?

Rating 1.04 (from 148 matches) K/R 0.71 ADR 77.7 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2.0 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 1%−10 pp better than 6%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.5
Knife kills 4 in 329 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 45x 4K, 1 ace in 271 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp, ELO +76
= Stayed the same
K/R at 0.72, ADR at 78.2, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.69).

Patterns

From the last 329 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −71 ELO
24 matches · 38% wins
On Cache −33 ELO
22 matches · 41% wins
On Mirage −19 ELO
78 matches · 50% wins

ssnsdap loses the most ELO on Inferno: −71 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Anubis
  2. Highest rating in a match: 2.09 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
48% better than 36%
0.70 better than 30%
76.5 better than 27%
0.99 better than 33%
44% of 296 duels better than 15%
27% of 48 situations better than 20%
Mirage78
50% better than 42%
0.72 better than 39%
78.3 better than 37%
1.07 better than 59%
46% of 299 duels better than 21%
46% of 41 situations better than 75%
Anubis65
57% better than 67%
0.68 better than 20%
77.6 better than 31%
0.92 better than 11%
48% of 273 duels better than 28%
43% of 23 situations better than 62%
Ancient40
53% level
0.76 better than 58%
81.1 better than 48%
1.20 better than 91%
50% of 168 duels better than 43%
38% of 26 situations better than 54%
Inferno24
38% better than 7%
0.72 better than 37%
77.1 better than 27%
1.07–
52% of 100 duels level
70% of 10 situations better than 97%
Cache22
41% –
0.69 –
75.0 –
0.98–
39% of 79 duels –
38% of 13 situations –
Nuke11
64% –
0.75 –
77.5 –
1.10–
55% of 42 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ssnsdap plays

Across 329 matches ssnsdap averages K/R 0.71 and ADR 77.7; the rating across the 148 rated matches is 1.04. Most room to improve: Opening duels won at 47%. That is better than only 16% of players on level 10. On average 15.7 kills per match, 53% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 57 of 148 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 271 matches with detailed stats: 45 4Ks and 1 aces. Best month by rating: October 2026 at 1.12. ssnsdap loses the most ELO on Inferno (−71 ELO, win rate 38%). Things go best on Anubis (+88 ELO, win rate 57%). Improved over the last three months: Win rate +6 pp, ELO +76. Unchanged in recent months: K/R at 0.72, ADR at 78.2, Headshots at 53%. Last 30 days: 94 matches, win rate 53%, ELO balance +94.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.