ssayzwer

South Korea
On FACEIT since 2024 461 matches tracked 119 matches in 30 days
ELO ▲ 131
3,232
30-day peak: 3,553
Rank EU ▲ 985 places
#3,732
South Korea #69 in South Korea
30 days · prev. #4,717 · best #973
Last updated:

How does ssayzwer play?

Rating 1.09 K/R 0.80 ADR 86.5 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 461 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (372 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.09+0.03 · Ø 1.06 better than 53%
Pistol kills per match 2.9
Knife kills 24 in 461 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 82%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 55x 4K, 11 aces in 372 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 23%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 73%+3 pp · Ø 70% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +412
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 86.3, Win rate at 51%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
202 matches · 52% win rate
On Anubis −75 ELO
102 matches · 46% win rate
Between 0:00 and 6:00 −144 ELO, win rate 39%
On Sundays −79 ELO, win rate 46%

ssayzwer loses the most ELO on Mirage: −144 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage202
52% better than 38%
0.81 better than 73%
88.6 better than 80%
1.12 better than 69%
50% of 1,146 duels better than 35%
32% of 87 situations better than 28%
Anubis102
46% better than 20%
0.79 better than 68%
86.6 better than 75%
1.09 better than 60%
54% of 559 duels better than 60%
34% of 61 situations better than 42%
Ancient50
52% better than 37%
0.79 better than 67%
85.0 better than 64%
1.09 better than 62%
58% of 262 duels better than 80%
40% of 30 situations better than 54%
Nuke50
60% better than 58%
0.79 better than 59%
85.9 better than 66%
1.08 right on the average
51% of 280 duels better than 37%
44% of 25 situations better than 65%
Dust 235
54% better than 46%
0.75 better than 46%
81.9 better than 50%
1.01 better than 29%
52% of 180 duels better than 46%
12% of 17 situations better than 3%
Inferno18
50% better than 16%
0.76 better than 38%
81.5 better than 37%
1.04 better than 26%
52% of 99 duels better than 27%
33% of 6 situations better than 29%
Cache4
25% -
0.74 -
68.8 -
1.06-
38% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ssayzwer plays

Across 461 matches ssayzwer averages K/R 0.80, ADR 86.5 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 50 matches. In 218 of 461 matches the rating was 1.10 or higher (47%), in 138 it was below 0.90. In 372 matches with detailed stats: 55 4Ks and 11 aces. Best month by rating: August 2026 at 1.11. ssayzwer loses the most ELO on Mirage (−144 ELO, win rate 52%). Things go best on Nuke (+145 ELO, win rate 60%). Improved over the last three months: ELO +412. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 86.3, Win rate at 51%. Last 30 days: 119 matches, win rate 51%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.