srm

Kazakhstan
On FACEIT since 2024 147 matches tracked 80 matches in 30 days
ELO ▲ 589
2,496
30-day peak: 2,496
Rank EU
#56,083
Kazakhstan #1,977 in Kazakhstan
Last updated:

How does srm play?

Rating 1.28 (from 122 matches) K/R 0.88 ADR 93.4 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 122 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.6
Knife kills 11 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.4%).

2K rounds 18.3%+4.9 pp · Ø 13.4% better than 99%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 35x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.28, Rating +0.39, ADR +21.1, Win rate +24 pp, ELO +489
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: October 2026 with 1.02. Last 3 months: 1.01 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
23 matches · 52% win rate
In match 1 of the day +5 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −53 ELO, win rate 43%
On Thursdays +28 ELO, win rate 50%

srm loses the most ELO on Ancient: −3 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.44 · Cache
  4. Longest win streak: 12 wins in a row · Cache
  5. Reached level 10 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 57%
0.95 better than 98%
97.4 better than 96%
1.40 better than 99%
66% of 223 duels better than 99%
41% of 22 situations better than 60%
Dust 231
61% better than 82%
0.80 better than 75%
87.7 better than 79%
1.14 better than 79%
57% of 130 duels better than 79%
40% of 10 situations better than 57%
Ancient23
52% better than 48%
0.81 better than 76%
86.7 better than 72%
1.19 better than 89%
69% of 75 duels better than 99%
57% of 7 situations better than 88%
Anubis20
65% better than 87%
0.92 better than 97%
100.4 better than 98%
1.27 better than 95%
59% of 92 duels better than 84%
38% of 8 situations right on the average
Cache13
69% -
1.00 -
103.0 -
1.40-
66% of 65 duels -
50% of 6 situations -
Nuke9
44% -
0.76 -
88.1 -
1.09-
53% of 34 duels -
50% of 4 situations -
Inferno3
33% -
0.70 -
74.6 -
1.47-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How srm plays

Across 147 matches srm averages K/R 0.88 and ADR 93.4; the rating across the 122 rated matches is 1.28. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 44% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 76 of 122 matches the rating was 1.10 or higher (62%), in 21 it was below 0.90. In 101 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.43. srm loses the most ELO on Ancient (−3 ELO, win rate 52%). Things go best on Mirage (+2 ELO, win rate 54%). Improved over the last three months: K/R +0.28, Rating +0.39, ADR +21.1, Win rate +24 pp, ELO +489. Got weaker: Headshots −4 pp. Last 30 days: 80 matches, win rate 68%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.