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squidz

USA
On FACEIT since 2017 138 matches tracked 13 matches in 30 days
ELO ▼ 122
2,205
30-day peak: 2,327
Rank NA ▼ 1,612 places
#4,406
USA #3,404 in USA
30 days · prev. #2,794 · best #2,579
Last updated:

How does squidz play?

Rating 1.05 (from 136 matches) K/R 0.77 ADR 86.3 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.0
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 10x 4K, 3 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 12%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 32%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether squidz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 124 before.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.99.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
45 matches · 47% win rate
On Dust 2 −1 ELO
26 matches · 58% win rate
Between 0:00 and 6:00 +26 ELO, win rate 39%

squidz loses the most ELO on Mirage: −7 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Ancient
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 33%
0.76 better than 60%
83.6 better than 65%
1.04 better than 54%
45% of 274 duels better than 18%
43% of 23 situations better than 65%
Dust 226
58% better than 75%
0.80 better than 77%
87.4 better than 81%
1.12 better than 77%
53% of 130 duels better than 60%
71% of 7 situations better than 99%
Ancient18
56% better than 64%
0.79 better than 72%
90.4 better than 87%
1.11 better than 75%
51% of 125 duels better than 46%
50% of 8 situations better than 81%
Anubis16
38% better than 13%
0.75 better than 58%
86.5 better than 80%
1.01 better than 45%
54% of 117 duels better than 65%
60% of 5 situations better than 92%
Nuke11
55% -
0.72 -
83.8 -
0.97-
47% of 83 duels -
80% of 5 situations -
Cache9
33% -
0.76 -
82.4 -
0.98-
62% of 42 duels -
25% of 8 situations -
Inferno9
67% -
0.74 -
91.9 -
1.00-
45% of 55 duels -
50% of 2 situations -
Overpass3
67% -
0.92 -
101.1 -
1.25-
45% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How squidz plays

Across 138 matches squidz averages K/R 0.77 and ADR 86.3; the rating across the 136 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 56 of 138 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: June 2026 at 1.37. squidz loses the most ELO on Mirage (−7 ELO, win rate 47%). Last 30 days: 13 matches, win rate 23%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.