squiX

Japan
167 matches tracked 15 matches in 30 days
Last updated:

How does squiX play?

Rating 0.89 (from 117 matches) K/R 0.64 ADR 76.3 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 117 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 44%−3 pp · Ø 47% better than 32%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.1
Knife kills 1 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 8%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 11x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 98%
Enemies flashed per round 0.57+0.30 · Ø 0.27 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.22, ADR −6.1, Win rate −4 pp

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOctNov

Best month: June 2026 with 0.68. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
63 matches · 49% win rate
From match 5 of the day +6 ELO
54 matches · 39% win rate

squiX loses the most ELO on Mirage: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 1.66 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 42%
0.68 better than 23%
79.8 better than 47%
0.92 better than 18%
51% of 161 duels right on the average
50% of 26 situations better than 81%
Dust 244
50% right on the average
0.63 better than 10%
72.6 better than 13%
0.92 better than 21%
50% of 86 duels right on the average
50% of 20 situations better than 78%
Ancient18
44% better than 32%
0.58 better than 1%
73.1 better than 12%
0.74-
33% of 42 duels better than 1%
44% of 9 situations better than 71%
Anubis18
22% better than 1%
0.60 better than 2%
74.3 better than 16%
0.84 better than 2%
37% of 35 duels better than 1%
50% of 8 situations better than 79%
Nuke14
50% -
0.62 -
70.3 -
0.90-
42% of 33 duels -
44% of 9 situations -
Inferno10
50% -
0.66 -
87.6 -
0.96-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How squiX plays

Across 167 matches squiX averages K/R 0.64 and ADR 76.3; the rating across the 117 rated matches is 0.89. Biggest strength: Utility damage per round at 8.6, better than 98% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 50% win rate in 44 matches. In 28 of 117 matches the rating was 1.10 or higher (24%), in 59 it was below 0.90. In 117 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 0.90. squiX loses the most ELO on Mirage (−65 ELO, win rate 49%). Things go best on Dust 2 (+34 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, +33 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, Rating −0.22, ADR −6.1, Win rate −4 pp. Last 30 days: 15 matches, win rate 40%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.