squezelove

Belarus
On FACEIT since 2025 92 matches tracked 33 matches in 30 days
Last updated:

How does squezelove play?

Rating 1.10 K/R 0.82 ADR 85.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 92 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.1
Knife kills 5 in 92 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 16x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +7.7
= Stayed the same
Headshots at 47%, ELO at 2,163
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
34 matches · 38% win rate

squezelove loses the most ELO on Mirage: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
38% better than 8%
0.80 better than 76%
81.2 better than 52%
1.05 better than 56%
52% of 161 duels better than 57%
21% of 24 situations better than 9%
Dust 216
19% better than 1%
0.81 better than 79%
85.8 better than 74%
1.09 better than 70%
55% of 86 duels better than 71%
40% of 15 situations better than 59%
Ancient14
64% -
0.85 -
89.1 -
1.14-
67% of 76 duels -
71% of 7 situations -
Anubis11
55% -
0.80 -
83.1 -
1.07-
60% of 72 duels -
29% of 7 situations -
Nuke7
57% -
0.97 -
99.7 -
1.35-
61% of 36 duels -
67% of 6 situations -
Cache5
40% -
0.83 -
84.7 -
1.13-
60% of 30 duels -
60% of 5 situations -
Inferno3
67% -
0.82 -
83.3 -
1.02-
64% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How squezelove plays

Across 92 matches squezelove averages K/R 0.82, ADR 85.1 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 37 of 92 matches the rating was 1.10 or higher (40%), in 25 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. squezelove loses the most ELO on Mirage (−25 ELO, win rate 38%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +7.7. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,163. Last 30 days: 33 matches, win rate 52%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.