squade

Denmark
On FACEIT since 2019 398 matches tracked 119 matches in 30 days
Last updated:

How does squade play?

Rating 1.08 (from 348 matches) K/R 0.77 ADR 81.8 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 348 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.08+0.04 · Ø 1.04 better than 58%
Pistol kills per match 3.0
Knife kills 5 in 398 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 37%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.3−0.1 · Ø 2.4 better than 41%
4Ks and aces 83x 4K, 14 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +325
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 81.6, Headshots at 48%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −355 ELO
148 matches · 52% win rate
In match 1 of the day −218 ELO
87 matches · 43% win rate
On Thursdays −119 ELO, win rate 43%

squade loses the most ELO on Dust 2: −355 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2148
52% better than 47%
0.81 better than 76%
86.3 better than 73%
1.14 better than 77%
59% of 705 duels better than 85%
36% of 105 situations better than 42%
Anubis90
49% better than 35%
0.78 better than 67%
81.4 better than 49%
1.09 better than 65%
61% of 299 duels better than 91%
33% of 49 situations better than 36%
Ancient58
45% better than 26%
0.72 better than 33%
76.4 better than 21%
1.00 better than 32%
48% of 200 duels better than 28%
52% of 27 situations better than 83%
Inferno33
61% better than 65%
0.73 better than 25%
81.0 better than 30%
1.05 better than 27%
45% of 113 duels better than 5%
63% of 8 situations better than 91%
Cache26
65% better than 75%
0.72 better than 45%
77.9 better than 40%
1.05 better than 58%
45% of 108 duels better than 24%
14% of 7 situations better than 7%
Mirage21
48% better than 32%
0.67 better than 15%
73.6 better than 14%
0.95 better than 18%
40% of 60 duels better than 4%
29% of 7 situations better than 23%
Nuke18
61% better than 70%
0.73 better than 32%
81.1 better than 42%
1.03 better than 36%
56% of 86 duels better than 61%
25% of 12 situations better than 20%
Overpass3
0% -
0.78 -
85.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How squade plays

Across 398 matches squade averages K/R 0.77 and ADR 81.8; the rating across the 348 rated matches is 1.08. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 162 of 348 matches the rating was 1.10 or higher (47%), in 116 it was below 0.90. In 338 matches with detailed stats: 83 4Ks and 14 aces. Best month by rating: October 2026 at 1.18. squade loses the most ELO on Dust 2 (−355 ELO, win rate 52%). Things go best in match 4 of the day (+92 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +92 ELO. Improved over the last three months: ELO +325. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 81.6, Headshots at 48%, Win rate at 52%. Last 30 days: 119 matches, win rate 53%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.