squ1437

Germany
On FACEIT since 2019 387 matches tracked 105 matches in 30 days
ELO ▲ 464
3,509
30-day peak: 3,509
Rank EU ▲ 5,013 places
#1,187
Germany #31 in Germany
30 days · prev. #6,200 · best #977
Last updated:
Next update possible in 1h 53m

How does squ1437 play?

Rating 1.05 (from 323 matches) K/R 0.75 ADR 82.1 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 323 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 14%
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (53%).

Headshot rate 34%−19 pp · Ø 53% better than 1%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.09−0.03 · Ø 1.12 better than 29%
Pistol kills per match 2.5 from the last 323
Knife kills 9 in 323 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so clearly below the average (14.4%).

2K rounds 12.8%−1.6 pp · Ø 14.4% better than 11%
3K rounds 4.0%−0.7 pp · Ø 4.7% better than 21%
MVPs per match 2.3−0.3 · Ø 2.6 better than 17%
4Ks and aces 45x 4K, 4 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 93%
Enemies flashed per round 0.35+0.01 · Ø 0.34 better than 51%
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +15 pp, Win rate +3 pp, ELO +518
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 82.6
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Slightly below the average (0.78).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −97 ELO
76 matches · 51% win rate
On Mirage −60 ELO
70 matches · 56% win rate
On Fridays −71 ELO, win rate 40%

squ1437 loses the most ELO on Ancient: −97 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
51% better than 24%
0.76 better than 33%
85.4 better than 51%
1.06 better than 30%
54% of 291 duels better than 47%
48% of 48 situations better than 70%
Mirage70
56% better than 46%
0.76 better than 27%
82.0 better than 26%
1.07 better than 29%
52% of 242 duels better than 30%
41% of 49 situations better than 55%
Dust 261
56% better than 44%
0.73 better than 21%
80.2 better than 22%
1.07 better than 28%
49% of 192 duels better than 19%
52% of 29 situations better than 81%
Anubis54
54% better than 40%
0.77 better than 41%
84.7 better than 46%
1.10 better than 43%
52% of 197 duels better than 38%
32% of 38 situations better than 30%
Inferno33
64% better than 76%
0.69 better than 20%
81.6 better than 43%
0.99 better than 27%
53% of 127 duels right on the average
56% of 16 situations better than 83%
Nuke19
42% better than 13%
0.68 better than 22%
78.8 better than 42%
0.94 better than 19%
49% of 57 duels better than 36%
11% of 9 situations better than 4%
Cache8
50% -
0.64 -
74.5 -
0.92-
48% of 33 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How squ1437 plays

Across 387 matches squ1437 averages K/R 0.75 and ADR 82.1; the rating across the 323 rated matches is 1.05. Biggest strength: Utility damage per round at 6.0, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 3,500+ ELO players. Averages 16.2 kills per match with 34% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 142 of 323 matches the rating was 1.10 or higher (44%), in 115 it was below 0.90. In 279 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. squ1437 loses the most ELO on Ancient (−97 ELO, win rate 51%). Things go best on Dust 2 (+26 ELO, win rate 56%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: Headshots +15 pp, Win rate +3 pp, ELO +518. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 82.6. Last 30 days: 105 matches, win rate 60%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.