spookyspeedy

USA
On FACEIT since 2017 208 matches tracked 39 matches in 30 days
ELO ▲ 228
2,630
30-day peak: 2,630
Rank NA ▲ 1,433 places
#1,054
USA #542 in USA
30 days · prev. #2,487 · best #1,053
Last updated:

How does spookyspeedy play?

Rating 1.16 (from 83 matches) K/R 0.81 ADR 87.9 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 208 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.14+0.09 · Ø 1.05 better than 76%
Pistol kills per match 3.1
Knife kills 5 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 66%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 40x 4K, 6 aces in 155 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.30).

Utility hit rate 46%+12 pp · Ø 34% better than 98%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 90%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 99%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +295
= Stayed the same
K/R at 0.82, ADR at 88.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −152 ELO
43 matches · 37% win rate
On Mirage −79 ELO
58 matches · 60% win rate
Between 6:00 and 12:00 −40 ELO, win rate 48%
On Sundays +17 ELO, win rate 50%

spookyspeedy loses the most ELO on Dust 2: −152 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.26 · Mirage
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
60% better than 79%
0.83 better than 82%
87.6 better than 78%
1.18 better than 86%
55% of 238 duels better than 69%
41% of 32 situations better than 60%
Dust 243
37% better than 7%
0.83 better than 82%
89.0 better than 81%
1.13 better than 72%
58% of 218 duels better than 82%
41% of 29 situations better than 61%
Cache35
71% -
0.83 -
91.3 -
1.17-
59% of 172 duels -
45% of 20 situations -
Ancient27
56% better than 56%
0.76 right on the average
83.5 better than 57%
1.05 right on the average
50% of 129 duels better than 36%
13% of 23 situations better than 3%
Inferno20
50% better than 28%
0.84 better than 76%
87.7 better than 66%
1.19 better than 73%
51% of 118 duels better than 30%
44% of 16 situations better than 70%
Anubis19
58% better than 66%
0.80 better than 73%
89.0 better than 85%
1.10 better than 65%
61% of 105 duels better than 91%
40% of 10 situations better than 55%
Nuke6
33% -
0.73 -
79.2 -
1.03-
48% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spookyspeedy plays

Across 208 matches spookyspeedy averages K/R 0.81 and ADR 87.9; the rating across the 83 rated matches is 1.16. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Cache with a 71% win rate in 35 matches. In 109 of 208 matches the rating was 1.10 or higher (52%), in 54 it was below 0.90. In 155 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: November 2026 at 1.30. spookyspeedy loses the most ELO on Dust 2 (−152 ELO, win rate 37%). Things go best on Inferno (+71 ELO, win rate 50%). Match no. 3 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: Win rate +3 pp, ELO +295. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.1. Last 30 days: 39 matches, win rate 69%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.