spookylicker

JP
290 matches tracked 108 matches in 30 days
Last updated:

How does spookylicker play?

Rating 0.95 (from 218 matches) K/R 0.72 ADR 81.4 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 7
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 218 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 47%−3 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 72%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 54%
AWP share of kills 7%−3 pp better than 43%
K/D 0.93−0.07 better than 26%
Pistol kills per match 2.6
Knife kills 6 in 290 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 41%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 53x 4K, 0 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 2.9−1.3 better than 21%
Enemies flashed per round 0.25−0.02 better than 48%
Rounds with a death 78%+6 pp better than 5%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.72, ADR at 81.5
▼ Got worse
Win rate −5 pp, ELO −194

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.72.

Patterns

From the last 290 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
55 matches · 56% wins
On Ancient −95 ELO
53 matches · 49% wins
Between 6:00 and 12:00 −28 ELO, win rate 44%
On Tuesdays +3 ELO, win rate 35%

spookylicker loses the most ELO on Dust 2: −161 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 54 · Inferno

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
49% better than 47%
0.70 better than 41%
80.0 better than 56%
0.90 better than 19%
48% of 448 duels better than 39%
41% of 32 situations better than 60%
Dust 255
56% better than 69%
0.70 better than 41%
79.5 better than 49%
0.98 better than 40%
44% of 293 duels better than 17%
45% of 22 situations better than 71%
Ancient53
49% better than 42%
0.73 better than 54%
84.4 better than 75%
0.98 better than 43%
51% of 373 duels better than 59%
18% of 22 situations better than 8%
Anubis43
60% better than 82%
0.74 better than 65%
81.2 better than 62%
0.99 better than 40%
46% of 263 duels better than 29%
46% of 37 situations better than 69%
Inferno26
62% better than 77%
0.78 better than 82%
87.7 better than 89%
0.97 better than 36%
51% of 199 duels better than 55%
60% of 10 situations better than 91%
Cache14
50% -
0.67 -
79.9 -
0.93-
45% of 93 duels -
50% of 6 situations -
Nuke13
46% -
0.65 -
72.8 -
0.74-
42% of 86 duels -
50% of 10 situations -
Vertigo6
67% -
0.78 -
86.5 -
1.06-
49% of 39 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spookylicker plays

Across 290 matches spookylicker averages K/R 0.72 and ADR 81.4; the rating across the 218 rated matches is 0.95. Biggest strength: Rounds with first kill at 13%. That is better than 88% of players on level 7. Most room to improve: Rounds with a death at 78%. That is better than only 5% of players on level 7. On average 16.3 kills per match, 47% of them headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 58 of 218 matches the rating was 1.10 or higher (27%), in 109 it was below 0.90. In 238 matches with detailed stats: 53 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. spookylicker loses the most ELO on Dust 2 (−161 ELO, win rate 56%). Things go best on Anubis (+28 ELO, win rate 60%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −5 pp, ELO −194. Unchanged in recent months: K/R at 0.72, ADR at 81.5. Last 30 days: 108 matches, win rate 49%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.