splof

Austria
On FACEIT since 2024 358 matches tracked 221 matches in 30 days
ELO ▼ 390
3,108
30-day peak: 3,528
Rank EU ▼ 4,940 places
#5,728
Austria #12 in Austria
30 days · prev. #788 · best #788
Last updated:

How does splof play?

Rating 0.98 (from 331 matches) K/R 0.72 ADR 79.9 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 335 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 2.7
Knife kills 5 in 358 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 23%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 3 aces in 290 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.15, ADR −7.0, Headshots −5 pp, Win rate −16 pp, ELO −274

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −205 ELO
140 matches · 56% win rate
In match 4 of the day −3 ELO
42 matches · 48% win rate
Between 12:00 and 18:00 −32 ELO, win rate 48%
On Thursdays −24 ELO, win rate 45%

splof loses the most ELO on Mirage: −205 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
56% better than 56%
0.72 better than 31%
79.9 better than 38%
0.97 better than 19%
49% of 657 duels better than 28%
32% of 65 situations better than 29%
Dust 269
51% better than 35%
0.75 better than 46%
81.6 better than 48%
1.04 better than 39%
46% of 338 duels better than 18%
31% of 26 situations better than 28%
Ancient57
44% better than 16%
0.70 better than 23%
78.9 better than 32%
0.99 better than 26%
49% of 302 duels better than 29%
50% of 22 situations better than 79%
Anubis56
63% better than 75%
0.75 right on the average
82.7 better than 56%
1.03 better than 39%
57% of 284 duels better than 75%
38% of 21 situations right on the average
Nuke18
44% better than 14%
0.59 better than 1%
71.8 better than 8%
0.79 better than 1%
48% of 120 duels better than 22%
0% of 2 situations better than 1%
Cache11
45% -
0.71 -
77.3 -
0.98-
48% of 56 duels -
25% of 4 situations -
Inferno5
40% -
0.66 -
70.5 -
0.92-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How splof plays

Across 358 matches splof averages K/R 0.72 and ADR 79.9; the rating across the 331 rated matches is 0.98. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 56 matches. In 120 of 335 matches the rating was 1.10 or higher (36%), in 154 it was below 0.90. In 290 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. splof loses the most ELO on Mirage (−205 ELO, win rate 56%). Things go best on Anubis (+246 ELO, win rate 63%). Got weaker: K/R −0.09, Rating −0.15, ADR −7.0, Headshots −5 pp, Win rate −16 pp, ELO −274. Last 30 days: 221 matches, win rate 47%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.