spleeNNN

Philippines
On FACEIT since 2020 223 matches tracked 129 matches in 30 days
ELO ▲ 104
3,014
30-day peak: 3,109
Rank EU ▼ 3,059 places
#8,587
Philippines #5 in Philippines
30 days · prev. #5,528 · best #5,194
Last updated:

How does spleeNNN play?

Rating 1.11 (from 200 matches) K/R 0.78 ADR 82.6 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 28%
AWP share of kills 37%+25 pp · Ø 12% better than 97%
K/D 1.12+0.06 · Ø 1.06 better than 63%
Pistol kills per match 3.0
Knife kills 3 in 223 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 52%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 38x 4K, 7 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 9%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.49, ADR +4.5, Win rate +10 pp, ELO +686
= Stayed the same
K/R at 0.79
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −112 ELO
25 matches · 48% win rate
On Ancient −56 ELO
20 matches · 50% win rate
On Fridays −56 ELO, win rate 24%

spleeNNN loses the most ELO in match 4 of the day: −112 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
59% better than 69%
0.79 better than 65%
80.6 better than 43%
1.13 better than 72%
54% of 347 duels better than 60%
38% of 42 situations right on the average
Dust 260
58% better than 62%
0.82 better than 76%
87.1 better than 74%
1.19 better than 82%
57% of 341 duels better than 72%
32% of 34 situations better than 29%
Anubis29
38% better than 6%
0.70 better than 25%
76.1 better than 21%
0.98 better than 24%
49% of 156 duels better than 31%
67% of 18 situations better than 96%
Nuke21
52% better than 31%
0.77 right on the average
79.2 better than 34%
1.08 right on the average
59% of 78 duels better than 77%
50% of 10 situations better than 79%
Ancient20
50% better than 32%
0.81 better than 74%
86.0 better than 69%
1.11 better than 68%
53% of 94 duels better than 54%
60% of 10 situations better than 92%
Cache16
63% better than 64%
0.74 better than 30%
84.5 right on the average
1.03 better than 25%
59% of 102 duels better than 74%
50% of 4 situations better than 74%
Inferno5
80% -
0.78 -
87.3 -
1.06-
67% of 24 duels -
-
Overpass3
33% -
0.87 -
85.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How spleeNNN plays

Across 223 matches spleeNNN averages K/R 0.78 and ADR 82.6; the rating across the 200 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 101 of 200 matches the rating was 1.10 or higher (51%), in 67 it was below 0.90. In 197 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. spleeNNN loses the most ELO in match 4 of the day (−112 ELO, win rate 48%). Things go best in match 3 of the day (+73 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +73 ELO. Improved over the last three months: Rating +0.49, ADR +4.5, Win rate +10 pp, ELO +686. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79. Last 30 days: 129 matches, win rate 52%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.