spider--

Brazil
On FACEIT since 2017 209 matches tracked 40 matches in 30 days
ELO ▲ 180
2,884
30-day peak: 2,884
Rank SA ▲ 90 places
#294
Brazil #206 in Brazil
30 days · prev. #384 · best #294
Last updated:

How does spider-- play?

Rating 1.02 (from 184 matches) K/R 0.69 ADR 75.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 2.3
Knife kills 5 in 209 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.5%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 5%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 22x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 91%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.04, ADR at 77.1, Headshots at 54%, ELO at 2,884
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −101 ELO
25 matches · 36% win rate
In match 3 of the day −44 ELO
36 matches · 44% win rate
Between 0:00 and 6:00 +8 ELO, win rate 48%
On Saturdays −29 ELO, win rate 43%

spider-- loses the most ELO on Anubis: −101 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.32 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 70%
0.69 better than 21%
73.3 better than 12%
1.03 better than 41%
55% of 293 duels better than 68%
50% of 60 situations better than 82%
Dust 242
55% better than 55%
0.64 better than 7%
72.0 better than 8%
0.95 better than 15%
51% of 156 duels better than 43%
40% of 15 situations better than 55%
Ancient40
55% better than 54%
0.76 right on the average
82.2 better than 49%
1.07 better than 56%
50% of 129 duels better than 37%
50% of 16 situations better than 78%
Anubis25
36% better than 6%
0.73 better than 40%
78.3 better than 32%
1.07 better than 55%
59% of 93 duels better than 84%
36% of 11 situations better than 44%
Cache6
67% -
0.56 -
62.0 -
0.87-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spider-- plays

Across 209 matches spider-- averages K/R 0.69 and ADR 75.0; the rating across the 184 rated matches is 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 93 matches. In 75 of 184 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 129 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. spider-- loses the most ELO on Anubis (−101 ELO, win rate 36%). Things go best on Mirage (+319 ELO, win rate 58%). From match no. 5 of the day on, things go best: 64% win rate, +232 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.04, ADR at 77.1, Headshots at 54%, ELO at 2,884. Last 30 days: 40 matches, win rate 55%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.