speed_xak

Russia
333 matches tracked 69 matches in 30 days
Last updated:

How does speed_xak play?

Rating 1.04 (from 288 matches) K/R 0.74 ADR 82.6 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 288 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

speed_xak gets the first kill in 10 of 100 rounds. 1 percentage point below the level 10 average (11%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 2.1 kills per match as the last one alive. 0.5 above the level 10 average (1.6).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?

41 of 100 kills by speed_xak are headshots. 10 percentage points below the level 10 average (51%).

Headshot rate 41%−10 pp better than 8%
AWP share of kills 18%+7 pp better than 79%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.2
Knife kills 19 in 333 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.2 below the level 10 average (2.4).

2K rounds 13.6%+0.2 pp better than 52%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 54x 4K, 4 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.4 utility damage per round from HEs and mollies. 1.3 above the level 10 average (4.1).

Utility hit rate 35%0 pp on par
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.35+0.05 better than 66%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04, ADR +9.7, Headshots +11 pp, ELO +652
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). On par with the level 10 average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −93 ELO
49 matches · 53% win rate
On Ancient −75 ELO
50 matches · 44% win rate
On Tuesdays −11 ELO, win rate 41%

speed_xak loses the most ELO on Anubis: −93 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.17 · Ancient
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
55% better than 63%
0.71 better than 33%
78.9 better than 39%
0.99 better than 34%
47% of 489 duels better than 24%
39% of 72 situations better than 52%
Dust 291
54% better than 57%
0.75 better than 53%
83.4 better than 62%
1.05 better than 52%
57% of 396 duels better than 80%
40% of 72 situations better than 57%
Ancient50
44% better than 23%
0.77 better than 63%
85.3 better than 68%
1.12 better than 78%
54% of 176 duels better than 62%
38% of 39 situations on par
Anubis49
53% on par
0.73 better than 43%
82.0 better than 56%
1.02 better than 42%
53% of 216 duels better than 56%
45% of 33 situations better than 71%
Nuke21
48% better than 23%
0.81 better than 77%
89.3 better than 83%
1.10 better than 71%
52% of 103 duels on par
30% of 20 situations better than 29%
Cache9
44% -
0.78 -
90.0 -
1.05-
48% of 29 duels -
40% of 10 situations -
Inferno3
67% -
0.73 -
76.2 -
1.05-
80% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How speed_xak plays

Across 333 matches speed_xak averages K/R 0.74 and ADR 82.6; the rating across the 288 rated matches is 1.04. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 players. Averages 16.6 kills per match with 41% headshots. The strongest map is Mirage with a 55% win rate in 108 matches. In 116 of 288 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 293 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. speed_xak loses the most ELO on Anubis (−93 ELO, win rate 53%). Things go best in match 4 of the day (+128 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +128 ELO. Improved over the last three months: K/R +0.04, ADR +9.7, Headshots +11 pp, ELO +652. Unchanged in recent months: Win rate at 52%. Last 30 days: 69 matches, win rate 43%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.