spectatorr

Japan
On FACEIT since 2015 172 matches tracked 68 matches in 30 days
ELO ▼ 96
2,063
30-day peak: 2,215
Rank EU
#209,998
Japan #5,870 in Japan
Last updated:

How does spectatorr play?

Rating 1.02 (from 133 matches) K/R 0.76 ADR 84.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.7
Knife kills 1 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 1.01
▼ Got worse
K/R −0.07, ADR −6.9, Win rate −9 pp, ELO −89

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
55 matches · 51% win rate
In match 1 of the day ±0 ELO
49 matches · 39% win rate
Between 18:00 and 24:00 +16 ELO, win rate 36%
On Sundays +26 ELO, win rate 38%

spectatorr loses the most ELO on Mirage: −30 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2
  4. Most kills in a match: 39 · Cache

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
42% better than 21%
0.73 better than 45%
81.1 better than 51%
1.03 right on the average
56% of 136 duels better than 77%
29% of 38 situations better than 24%
Mirage55
51% better than 49%
0.76 better than 61%
86.4 better than 76%
1.03 right on the average
50% of 174 duels better than 43%
18% of 34 situations better than 7%
Ancient16
38% better than 10%
0.72 better than 38%
83.7 better than 62%
0.92-
54% of 39 duels better than 66%
33% of 9 situations better than 38%
Cache13
54% -
0.85 -
85.1 -
1.02-
58% of 19 duels -
0% of 7 situations -
Inferno12
33% -
0.81 -
85.9 -
1.15-
48% of 23 duels -
56% of 9 situations -
Anubis9
67% -
0.72 -
85.7 -
0.89-
64% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How spectatorr plays

Across 172 matches spectatorr averages K/R 0.76 and ADR 84.1; the rating across the 133 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 48 of 133 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 133 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. spectatorr loses the most ELO on Mirage (−30 ELO, win rate 51%). Things go best on Dust 2 (+23 ELO, win rate 42%). Match no. 3 of the day goes best: 59% win rate, +16 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −6.9, Win rate −9 pp, ELO −89. Unchanged in recent months: Rating at 1.01. Last 30 days: 68 matches, win rate 41%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.