soyboy--

Thailand
On FACEIT since 2025 335 matches tracked 107 matches in 30 days
Last updated:

How does soyboy-- play?

Rating 1.06 K/R 0.78 ADR 81.7 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 335 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 62%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%+1 pp · Ø 48% better than 53%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.05+0.03 · Ø 1.02 better than 66%
Pistol kills per match 3.1
Knife kills 6 in 335 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 76%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 53x 4K, 5 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 36%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 81.0, Win rate at 45%, ELO at 1,905
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −121 ELO
54 matches · 35% win rate
On Dust 2 −62 ELO
20 matches · 50% win rate
On Thursdays −197 ELO, win rate 38%

soyboy-- loses the most ELO in match 2 of the day: −121 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.32 · Nuke

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
39% better than 12%
0.76 better than 66%
81.6 better than 60%
1.03 better than 57%
48% of 321 duels better than 35%
35% of 65 situations better than 44%
Ancient73
49% better than 42%
0.77 better than 70%
79.6 better than 47%
1.05 better than 65%
53% of 278 duels better than 62%
47% of 51 situations better than 74%
Anubis57
53% better than 57%
0.78 better than 77%
83.7 better than 71%
1.07 better than 71%
53% of 206 duels better than 64%
35% of 40 situations better than 42%
Nuke43
51% better than 44%
0.80 better than 68%
83.8 better than 60%
1.10 better than 63%
56% of 147 duels better than 71%
46% of 37 situations better than 72%
Cache27
33% -
0.81 -
82.6 -
1.11-
52% of 109 duels -
44% of 16 situations -
Inferno23
43% better than 18%
0.82 better than 85%
84.7 better than 68%
1.10 better than 72%
53% of 72 duels better than 54%
50% of 16 situations better than 75%
Dust 220
50% right on the average
0.72 better than 46%
75.7 better than 29%
0.93 better than 20%
47% of 96 duels better than 29%
25% of 4 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How soyboy-- plays

Across 335 matches soyboy-- averages K/R 0.78, ADR 81.7 and a rating of 1.06. Biggest strength: 3K rounds at 4.6%, better than 76% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Anubis with a 53% win rate in 57 matches. In 142 of 335 matches the rating was 1.10 or higher (42%), in 111 it was below 0.90. In 284 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. soyboy-- loses the most ELO in match 2 of the day (−121 ELO, win rate 35%). Things go best in match 1 of the day (+102 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +102 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 81.0, Win rate at 45%, ELO at 1,905. Last 30 days: 107 matches, win rate 43%, net ELO −266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.