sow3r

Germany
On FACEIT since 2026 366 matches tracked 126 matches in 30 days
ELO ▲ 853
3,443
30-day peak: 3,443
Rank EU ▲ 4,136 places
#1,720
Germany #38 in Germany
30 days · prev. #5,856 · best #1,692
Last updated:

How does sow3r play?

Rating 1.14 (from 362 matches) K/R 0.83 ADR 88.0 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 362 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 74%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.12+0.06 · Ø 1.06 better than 63%
Pistol kills per match 3.7
Knife kills 11 in 366 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.6%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 89%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 85x 4K, 8 aces in 314 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 32%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +767
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 89.2, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
38 matches · 37% win rate
In match 1 of the day +67 ELO
71 matches · 48% win rate
On Tuesdays −25 ELO, win rate 44%

sow3r loses the most ELO on Anubis: −25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage174
59% better than 69%
0.86 better than 88%
89.6 better than 83%
1.17 better than 81%
57% of 1,006 duels better than 76%
35% of 75 situations better than 38%
Dust 286
58% better than 62%
0.83 better than 79%
88.4 better than 78%
1.15 better than 73%
58% of 542 duels better than 77%
41% of 34 situations better than 55%
Ancient43
51% better than 36%
0.76 right on the average
83.0 better than 55%
1.05 better than 48%
50% of 303 duels better than 36%
43% of 21 situations better than 62%
Anubis38
37% better than 5%
0.84 better than 84%
87.3 better than 77%
1.11 better than 65%
59% of 205 duels better than 82%
19% of 16 situations better than 10%
Cache10
40% -
0.79 -
85.6 -
1.08-
48% of 61 duels -
29% of 7 situations -
Nuke10
40% -
0.82 -
86.0 -
1.13-
65% of 54 duels -
60% of 10 situations -
Inferno4
50% -
0.84 -
86.7 -
1.10-
43% of 23 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sow3r plays

Across 366 matches sow3r averages K/R 0.83 and ADR 88.0; the rating across the 362 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 174 matches. In 185 of 362 matches the rating was 1.10 or higher (51%), in 99 it was below 0.90. In 314 matches with detailed stats: 85 4Ks and 8 aces. Best month by rating: July 2026 at 1.38. sow3r loses the most ELO on Anubis (−25 ELO, win rate 37%). Things go best on Mirage (+235 ELO, win rate 59%). Match no. 2 of the day goes best: 67% win rate, +81 ELO. Improved over the last three months: Headshots +4 pp, ELO +767. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 89.2, Win rate at 54%. Last 30 days: 126 matches, win rate 60%, net ELO +531.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.