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sovs

Denmark
On FACEIT since 2014 462 matches tracked 98 matches in 30 days
Last updated:

How does sovs play?

Rating 0.98 (from 413 matches) K/R 0.67 ADR 74.1 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 413 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (412 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 2.4
Knife kills 11 in 462 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 14%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 55x 4K, 4 aces in 412 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 27%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +6.4, ELO +60
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −375 ELO
65 matches · 38% win rate
In match 4 of the day −150 ELO
52 matches · 40% win rate
On Saturdays −167 ELO, win rate 43%

sovs loses the most ELO on Anubis: −375 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 35 · Cache
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
53% better than 53%
0.65 better than 10%
72.3 better than 10%
0.99 better than 30%
47% of 507 duels better than 23%
42% of 99 situations better than 61%
Ancient98
55% better than 56%
0.67 better than 14%
74.0 better than 12%
0.97 better than 24%
45% of 332 duels better than 15%
37% of 52 situations better than 49%
Anubis65
38% better than 8%
0.68 better than 18%
74.5 better than 14%
0.96 better than 19%
45% of 236 duels better than 15%
42% of 52 situations better than 58%
Cache44
48% better than 30%
0.73 better than 42%
79.1 better than 42%
1.04 better than 45%
56% of 168 duels better than 67%
34% of 38 situations better than 37%
Nuke44
45% better than 18%
0.68 better than 16%
76.3 better than 21%
0.97 better than 19%
50% of 143 duels better than 32%
41% of 27 situations better than 53%
Inferno36
58% better than 60%
0.66 better than 8%
75.3 better than 12%
0.95 better than 9%
46% of 140 duels better than 10%
52% of 29 situations better than 79%
Dust 26
17% -
0.53 -
60.5 -
0.76-
27% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sovs plays

Across 462 matches sovs averages K/R 0.67 and ADR 74.1; the rating across the 413 rated matches is 0.98. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.1, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Inferno with a 58% win rate in 36 matches. In 129 of 413 matches the rating was 1.10 or higher (31%), in 176 it was below 0.90. In 412 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. sovs loses the most ELO on Anubis (−375 ELO, win rate 38%). Things go best on Inferno (+120 ELO, win rate 58%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +6.4, ELO +60. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 98 matches, win rate 51%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.