soviet_13

Brazil
On FACEIT since 2015 272 matches tracked 60 matches in 30 days
ELO ▲ 193
2,661
30-day peak: 2,672
Rank SA ▲ 453 places
#674
Brazil #458 in Brazil
30 days · prev. #1,127 · best #674
Last updated:

How does soviet_13 play?

Rating 1.06 (from 201 matches) K/R 0.78 ADR 85.3 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 222 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.09+0.04 · Ø 1.05 better than 62%
Pistol kills per match 3.0 from the last 252

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 34x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +10 pp, ELO +76
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 84.8, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: May 2026 with 0.85. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −93 ELO
86 matches · 47% win rate
On Dust 2 −84 ELO
70 matches · 60% win rate
Between 18:00 and 24:00 −128 ELO, win rate 29%
On Mondays −129 ELO, win rate 45%

soviet_13 loses the most ELO in match 1 of the day: −93 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Cache
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
60% better than 77%
0.76 better than 57%
82.8 better than 57%
1.06 better than 53%
59% of 288 duels better than 85%
45% of 40 situations better than 70%
Mirage62
52% better than 47%
0.77 better than 59%
86.3 better than 73%
1.01 better than 37%
53% of 303 duels better than 57%
34% of 32 situations better than 39%
Anubis46
43% better than 19%
0.78 better than 64%
85.0 better than 68%
1.02 better than 40%
57% of 217 duels better than 76%
31% of 16 situations better than 31%
Cache29
59% -
0.83 -
90.1 -
1.15-
59% of 179 duels -
50% of 14 situations -
Inferno18
72% better than 91%
0.89 better than 85%
92.8 better than 82%
1.22 better than 79%
62% of 87 duels better than 84%
43% of 7 situations better than 60%
Ancient14
21% -
0.74 -
86.0 -
0.93-
49% of 91 duels -
50% of 6 situations -
Nuke11
64% -
0.69 -
70.9 -
0.96-
53% of 53 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soviet_13 plays

Across 272 matches soviet_13 averages K/R 0.78 and ADR 85.3; the rating across the 201 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 92 of 222 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 171 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: November 2026 at 1.18. soviet_13 loses the most ELO in match 1 of the day (−93 ELO, win rate 47%). Things go best in match 2 of the day (−3 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: Headshots +10 pp, ELO +76. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 84.8, Win rate at 55%. Last 30 days: 60 matches, win rate 55%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.