soulmyst

Guadeloupe
On FACEIT since 2021 375 matches tracked 71 matches in 30 days
ELO ▲ 57
1,719
30-day peak: 1,864
Rank SA ▼ 4,927 places
#13,626
30 days · prev. #8,699 · best #8,699
Last updated:

How does soulmyst play?

Rating 0.83 K/R 0.58 ADR 66.4 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 375 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so clearly below the average (1.01).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.82−0.19 · Ø 1.01 better than 2%
Pistol kills per match 1.9
Knife kills 2 in 375 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 9.8%−3.4 pp · Ø 13.2% better than 1%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 1%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 18x 4K, 2 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +322
= Stayed the same
Rating at 0.83
▼ Got worse
K/R −0.05, ADR −6.5, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months: 0.57 (at the start 0.62). Well below the average (0.73).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −41 ELO
24 matches · 42% win rate
In match 4 of the day −41 ELO
53 matches · 34% win rate
Between 12:00 and 18:00 +26 ELO, win rate 38%
On Thursdays −42 ELO, win rate 43%

soulmyst loses the most ELO on Ancient: −41 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
53% better than 61%
0.56 better than 1%
65.7 better than 2%
0.83 better than 3%
43% of 477 duels better than 11%
36% of 107 situations better than 44%
Anubis99
53% right on the average
0.59 better than 3%
67.6 better than 2%
0.85 better than 5%
42% of 286 duels better than 11%
51% of 51 situations better than 84%
Ancient24
42% better than 25%
0.54 better than 1%
61.3 better than 1%
0.76 better than 1%
38% of 74 duels better than 4%
36% of 11 situations right on the average
Cache24
38% -
0.63 -
69.8 -
0.90-
50% of 56 duels -
41% of 17 situations -
Inferno24
54% better than 59%
0.62 better than 12%
69.9 better than 11%
0.92 better than 24%
34% of 53 duels better than 1%
25% of 16 situations better than 22%
Dust 221
43% better than 21%
0.58 better than 2%
65.9 better than 2%
0.79 better than 2%
36% of 77 duels better than 2%
53% of 15 situations better than 85%
Vertigo5
20% -
0.53 -
63.0 -
0.64-
44% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How soulmyst plays

Across 375 matches soulmyst averages K/R 0.58, ADR 66.4 and a rating of 0.83. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Rating at 0.83, better than only 1% of level 8 players. Averages 12.6 kills per match with 40% headshots. The strongest map is Inferno with a 54% win rate in 24 matches. In 64 of 375 matches the rating was 1.10 or higher (17%), in 238 it was below 0.90. In 306 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 0.87. soulmyst loses the most ELO on Ancient (−41 ELO, win rate 42%). Things go best in match 1 of the day (+107 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +107 ELO. Improved over the last three months: Headshots +3 pp, ELO +322. Got weaker: K/R −0.05, ADR −6.5, Win rate −4 pp. Unchanged in recent months: Rating at 0.83. Last 30 days: 71 matches, win rate 46%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.