sorrowfuI-

Cyprus
On FACEIT since 2018 212 matches tracked 35 matches in 30 days
ELO ▲ 207
2,743
30-day peak: 2,743
Rank SEA ▲ 28 places
#401
Cyprus #1 in Cyprus
30 days · prev. #429 · best #391
Last updated:

How does sorrowfuI- play?

Rating 1.06 K/R 0.76 ADR 84.8 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 212 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.8
Knife kills 2 in 212 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so right on the average (4.0%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 37x 4K, 6 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 42%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether sorrowfuI- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
42 matches · 50% win rate
On Ancient −39 ELO
51 matches · 67% win rate
Between 12:00 and 18:00 −84 ELO, win rate 50%
On Saturdays −50 ELO, win rate 50%

sorrowfuI- loses the most ELO in match 1 of the day: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 38 · Ancient
  4. Highest rating in a match: 2.29 · Anubis

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 69%
0.73 better than 39%
82.0 better than 53%
1.04 better than 46%
53% of 326 duels better than 57%
30% of 33 situations better than 27%
Ancient51
67% better than 89%
0.80 better than 71%
87.1 better than 73%
1.11 better than 70%
56% of 281 duels better than 73%
26% of 39 situations better than 20%
Mirage40
55% better than 62%
0.77 better than 59%
87.2 better than 75%
1.07 better than 58%
51% of 182 duels better than 46%
38% of 21 situations right on the average
Anubis33
61% better than 76%
0.79 better than 69%
86.4 better than 75%
1.13 better than 75%
56% of 144 duels better than 71%
50% of 24 situations better than 77%
Cache9
56% -
0.69 -
86.6 -
0.93-
25% of 32 duels -
29% of 7 situations -
Inferno8
50% -
0.63 -
80.1 -
0.85-
44% of 43 duels -
0% of 1 situations -
Nuke5
40% -
0.74 -
78.9 -
1.01-
38% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sorrowfuI- plays

Across 212 matches sorrowfuI- averages K/R 0.76, ADR 84.8 and a rating of 1.06. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 51 matches. In 95 of 212 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 191 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. sorrowfuI- loses the most ELO in match 1 of the day (−43 ELO, win rate 50%). Things go best on Mirage (+69 ELO, win rate 55%). Match no. 4 of the day goes best: 76% win rate. Last 30 days: 35 matches, win rate 63%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.