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sorr0wfulDay

Hong Kong
On FACEIT since 2016 172 matches tracked 11 matches in 30 days
ELO ▲ 72
3,562
30-day peak: 3,562
Rank SEA ▼ 3 places
#18
Hong Kong #5 in Hong Kong
30 days · prev. #15 · best #12
Last updated:

How does sorr0wfulDay play?

Rating 1.35 K/R 0.98 ADR 103.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 172 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 37% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (12%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 61%+7 pp · Ø 54% better than 91%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 23%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.10).

Headshot rate 57%+3 pp · Ø 54% better than 66%
AWP share of kills 10%−3 pp · Ø 13% better than 60%
K/D 1.37+0.27 · Ø 1.10 better than 94%
Pistol kills per match 4.0
Knife kills 1 in 172 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.5).

2K rounds 18.6%+4.3 pp · Ø 14.3% better than 99%
3K rounds 7.0%+2.5 pp · Ø 4.5% better than 98%
MVPs per match 3.8+1.3 · Ø 2.5 better than 99%
4Ks and aces 47x 4K, 8 aces in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 4%
Enemies flashed per round 0.17−0.16 · Ø 0.33 better than 5%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +8 pp, ELO +361
= Stayed the same
ADR at 104.0
▼ Got worse
Headshots −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.05
JunJulAugSepOctNov

Best month: November 2026 with 1.05. Last 3 months: 1.02 (at the start 0.97). Well above the average (0.78).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −196 ELO
33 matches · 42% win rate
In match 1 of the day +58 ELO
57 matches · 54% win rate
Between 12:00 and 18:00 +131 ELO, win rate 51%
On Fridays +4 ELO, win rate 50%

sorr0wfulDay loses the most ELO on Ancient: −196 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 3.23 · Mirage
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 6 wins in a row · Faceitaimdeagle

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 41%
0.96 better than 96%
102.4 better than 97%
1.31 better than 92%
62% of 330 duels better than 89%
31% of 26 situations better than 23%
Dust 247
72% better than 93%
1.04 better than 99%
107.0 better than 99%
1.44 better than 98%
61% of 310 duels better than 81%
47% of 17 situations better than 68%
Ancient33
42% better than 7%
0.99 better than 98%
103.5 better than 99%
1.36 better than 96%
63% of 226 duels better than 92%
32% of 22 situations better than 32%
Anubis15
60% better than 61%
1.01 better than 99%
105.9 better than 99%
1.39 better than 98%
62% of 90 duels better than 89%
33% of 9 situations better than 37%
Nuke6
50% -
0.96 -
102.5 -
1.38-
58% of 31 duels -
100% of 1 situations -
Cache5
80% -
1.00 -
110.8 -
1.45-
61% of 36 duels -
100% of 2 situations -
Aim_all_pistols3
67% -
0.68 -
72.3 -
1.00-
55% of 29 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sorr0wfulDay plays

Across 172 matches sorr0wfulDay averages K/R 0.98, ADR 103.1 and a rating of 1.35. Biggest strength: Damage per round (ADR) at 103.1, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 3,500+ ELO players. Averages 21.3 kills per match with 57% headshots. The strongest map is Dust 2 with a 72% win rate in 47 matches. In 118 of 172 matches the rating was 1.10 or higher (69%), in 27 it was below 0.90. In 107 matches with detailed stats: 47 4Ks and 8 aces. Best month by rating: November 2026 at 1.47. sorr0wfulDay loses the most ELO on Ancient (−196 ELO, win rate 42%). Things go best on Dust 2 (+392 ELO, win rate 72%). Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +8 pp, ELO +361. Got weaker: Headshots −10 pp. Unchanged in recent months: ADR at 104.0. Last 30 days: 11 matches, win rate 73%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.