sorphex

Germany
54 matches tracked 15 matches in 30 days
Last updated:

How does sorphex play?

Rating 1.01 (from 22 matches) K/R 0.66 ADR 71.5 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 27% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 5%−6 pp better than 30%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 5x 4K, 1 ace in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 6.3+2.2 better than 91%
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 63%−8 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 54 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 24 · Inferno

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
88% better than 99%
0.74 level
76.7 better than 27%
1.28-
57% of 46 duels better than 78%
33% of 9 situations better than 37%
Inferno10
60% -
0.66 -
75.0 -
0.98-
54% of 24 duels -
80% of 5 situations -
Mirage9
67% -
0.66 -
71.5 -
0.96-
50% of 22 duels -
29% of 7 situations -
Nuke8
63% -
0.64 -
69.9 -
0.93-
38% of 16 duels -
50% of 4 situations -
Anubis4
100% -
0.63 -
68.0 -
0.96-
38% of 8 duels -
40% of 5 situations -
Cache4
25% -
0.55 -
58.0 -
0.42-
43% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sorphex plays

Across 54 matches sorphex averages K/R 0.66 and ADR 71.5; the rating across the 22 rated matches is 1.01. Biggest strength: Rounds with a death at 63%. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 13.9 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 88% win rate in 16 matches. In 7 of 22 matches the rating was 1.10 or higher (32%), in 9 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: October 2026 at 1.05. Last 30 days: 15 matches, win rate 60%, ELO balance +106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.